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- using Content.Server.Atmos.EntitySystems;
- using Content.Server.Chat.Systems;
- using Content.Server.Cloning.Components;
- using Content.Server.DeviceLinking.Systems;
- using Content.Server.EUI;
- using Content.Server.Fluids.EntitySystems;
- using Content.Server.Materials;
- using Content.Server.Popups;
- using Content.Server.Power.EntitySystems;
- using Content.Shared.Atmos;
- using Content.Shared.CCVar;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Cloning;
- using Content.Shared.Damage;
- using Content.Shared.DeviceLinking.Events;
- using Content.Shared.Emag.Components;
- using Content.Shared.Emag.Systems;
- using Content.Shared.Examine;
- using Content.Shared.GameTicking;
- using Content.Shared.Mind;
- using Content.Shared.Mind.Components;
- using Content.Shared.Mobs.Systems;
- using Robust.Server.Containers;
- using Robust.Server.Player;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Configuration;
- using Robust.Shared.Containers;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- namespace Content.Server.Cloning;
- public sealed class CloningPodSystem : EntitySystem
- {
- [Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
- [Dependency] private readonly IPlayerManager _playerManager = null!;
- [Dependency] private readonly EuiManager _euiManager = null!;
- [Dependency] private readonly CloningConsoleSystem _cloningConsoleSystem = default!;
- [Dependency] private readonly ContainerSystem _containerSystem = default!;
- [Dependency] private readonly MobStateSystem _mobStateSystem = default!;
- [Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
- [Dependency] private readonly IRobustRandom _robustRandom = default!;
- [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
- [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly PuddleSystem _puddleSystem = default!;
- [Dependency] private readonly ChatSystem _chatSystem = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly IConfigurationManager _configManager = default!;
- [Dependency] private readonly MaterialStorageSystem _material = default!;
- [Dependency] private readonly PopupSystem _popupSystem = default!;
- [Dependency] private readonly SharedMindSystem _mindSystem = default!;
- [Dependency] private readonly CloningSystem _cloning = default!;
- [Dependency] private readonly EmagSystem _emag = default!;
- public readonly Dictionary<MindComponent, EntityUid> ClonesWaitingForMind = new();
- public readonly ProtoId<CloningSettingsPrototype> SettingsId = "CloningPod";
- public const float EasyModeCloningCost = 0.7f;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
- SubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
- SubscribeLocalEvent<CloningPodComponent, ComponentInit>(OnComponentInit);
- SubscribeLocalEvent<CloningPodComponent, PortDisconnectedEvent>(OnPortDisconnected);
- SubscribeLocalEvent<CloningPodComponent, AnchorStateChangedEvent>(OnAnchor);
- SubscribeLocalEvent<CloningPodComponent, ExaminedEvent>(OnExamined);
- SubscribeLocalEvent<CloningPodComponent, GotEmaggedEvent>(OnEmagged);
- }
- private void OnComponentInit(Entity<CloningPodComponent> ent, ref ComponentInit args)
- {
- ent.Comp.BodyContainer = _containerSystem.EnsureContainer<ContainerSlot>(ent.Owner, "clonepod-bodyContainer");
- _signalSystem.EnsureSinkPorts(ent.Owner, ent.Comp.PodPort);
- }
- internal void TransferMindToClone(EntityUid mindId, MindComponent mind)
- {
- if (!ClonesWaitingForMind.TryGetValue(mind, out var entity) ||
- !EntityManager.EntityExists(entity) ||
- !TryComp<MindContainerComponent>(entity, out var mindComp) ||
- mindComp.Mind != null)
- return;
- _mindSystem.TransferTo(mindId, entity, ghostCheckOverride: true, mind: mind);
- _mindSystem.UnVisit(mindId, mind);
- ClonesWaitingForMind.Remove(mind);
- }
- private void HandleMindAdded(EntityUid uid, BeingClonedComponent clonedComponent, MindAddedMessage message)
- {
- if (clonedComponent.Parent == EntityUid.Invalid ||
- !EntityManager.EntityExists(clonedComponent.Parent) ||
- !TryComp<CloningPodComponent>(clonedComponent.Parent, out var cloningPodComponent) ||
- uid != cloningPodComponent.BodyContainer.ContainedEntity)
- {
- EntityManager.RemoveComponent<BeingClonedComponent>(uid);
- return;
- }
- UpdateStatus(clonedComponent.Parent, CloningPodStatus.Cloning, cloningPodComponent);
- }
- private void OnPortDisconnected(Entity<CloningPodComponent> ent, ref PortDisconnectedEvent args)
- {
- ent.Comp.ConnectedConsole = null;
- }
- private void OnAnchor(Entity<CloningPodComponent> ent, ref AnchorStateChangedEvent args)
- {
- if (ent.Comp.ConnectedConsole == null || !TryComp<CloningConsoleComponent>(ent.Comp.ConnectedConsole, out var console))
- return;
- if (args.Anchored)
- {
- _cloningConsoleSystem.RecheckConnections(ent.Comp.ConnectedConsole.Value, ent.Owner, console.GeneticScanner, console);
- return;
- }
- _cloningConsoleSystem.UpdateUserInterface(ent.Comp.ConnectedConsole.Value, console);
- }
- private void OnExamined(Entity<CloningPodComponent> ent, ref ExaminedEvent args)
- {
- if (!args.IsInDetailsRange || !_powerReceiverSystem.IsPowered(ent.Owner))
- return;
- args.PushMarkup(Loc.GetString("cloning-pod-biomass", ("number", _material.GetMaterialAmount(ent.Owner, ent.Comp.RequiredMaterial))));
- }
- public bool TryCloning(EntityUid uid, EntityUid bodyToClone, Entity<MindComponent> mindEnt, CloningPodComponent? clonePod, float failChanceModifier = 1)
- {
- if (!Resolve(uid, ref clonePod))
- return false;
- if (HasComp<ActiveCloningPodComponent>(uid))
- return false;
- var mind = mindEnt.Comp;
- if (ClonesWaitingForMind.TryGetValue(mind, out var clone))
- {
- if (EntityManager.EntityExists(clone) &&
- !_mobStateSystem.IsDead(clone) &&
- TryComp<MindContainerComponent>(clone, out var cloneMindComp) &&
- (cloneMindComp.Mind == null || cloneMindComp.Mind == mindEnt))
- return false; // Mind already has clone
- ClonesWaitingForMind.Remove(mind);
- }
- if (mind.OwnedEntity != null && !_mobStateSystem.IsDead(mind.OwnedEntity.Value))
- return false; // Body controlled by mind is not dead
- // Yes, we still need to track down the client because we need to open the Eui
- if (mind.UserId == null || !_playerManager.TryGetSessionById(mind.UserId.Value, out var client))
- return false; // If we can't track down the client, we can't offer transfer. That'd be quite bad.
- if (!TryComp<PhysicsComponent>(bodyToClone, out var physics))
- return false;
- var cloningCost = (int)Math.Round(physics.FixturesMass);
- if (_configManager.GetCVar(CCVars.BiomassEasyMode))
- cloningCost = (int)Math.Round(cloningCost * EasyModeCloningCost);
- // biomass checks
- var biomassAmount = _material.GetMaterialAmount(uid, clonePod.RequiredMaterial);
- if (biomassAmount < cloningCost)
- {
- if (clonePod.ConnectedConsole != null)
- _chatSystem.TrySendInGameICMessage(clonePod.ConnectedConsole.Value, Loc.GetString("cloning-console-chat-error", ("units", cloningCost)), InGameICChatType.Speak, false);
- return false;
- }
- // end of biomass checks
- // genetic damage checks
- if (TryComp<DamageableComponent>(bodyToClone, out var damageable) &&
- damageable.Damage.DamageDict.TryGetValue("Cellular", out var cellularDmg))
- {
- var chance = Math.Clamp((float)(cellularDmg / 100), 0, 1);
- chance *= failChanceModifier;
- if (cellularDmg > 0 && clonePod.ConnectedConsole != null)
- _chatSystem.TrySendInGameICMessage(clonePod.ConnectedConsole.Value, Loc.GetString("cloning-console-cellular-warning", ("percent", Math.Round(100 - chance * 100))), InGameICChatType.Speak, false);
- if (_robustRandom.Prob(chance))
- {
- clonePod.FailedClone = true;
- UpdateStatus(uid, CloningPodStatus.Gore, clonePod);
- AddComp<ActiveCloningPodComponent>(uid);
- _material.TryChangeMaterialAmount(uid, clonePod.RequiredMaterial, -cloningCost);
- clonePod.UsedBiomass = cloningCost;
- return true;
- }
- }
- // end of genetic damage checks
- if (!_cloning.TryCloning(bodyToClone, _transformSystem.GetMapCoordinates(bodyToClone), SettingsId, out var mob)) // spawn a new body
- {
- if (clonePod.ConnectedConsole != null)
- _chatSystem.TrySendInGameICMessage(clonePod.ConnectedConsole.Value, Loc.GetString("cloning-console-uncloneable-trait-error"), InGameICChatType.Speak, false);
- return false;
- }
- var cloneMindReturn = EntityManager.AddComponent<BeingClonedComponent>(mob.Value);
- cloneMindReturn.Mind = mind;
- cloneMindReturn.Parent = uid;
- _containerSystem.Insert(mob.Value, clonePod.BodyContainer);
- ClonesWaitingForMind.Add(mind, mob.Value);
- _euiManager.OpenEui(new AcceptCloningEui(mindEnt, mind, this), client);
- UpdateStatus(uid, CloningPodStatus.NoMind, clonePod);
- AddComp<ActiveCloningPodComponent>(uid);
- _material.TryChangeMaterialAmount(uid, clonePod.RequiredMaterial, -cloningCost);
- clonePod.UsedBiomass = cloningCost;
- return true;
- }
- public void UpdateStatus(EntityUid podUid, CloningPodStatus status, CloningPodComponent cloningPod)
- {
- cloningPod.Status = status;
- _appearance.SetData(podUid, CloningPodVisuals.Status, cloningPod.Status);
- }
- public override void Update(float frameTime)
- {
- var query = EntityQueryEnumerator<ActiveCloningPodComponent, CloningPodComponent>();
- while (query.MoveNext(out var uid, out var _, out var cloning))
- {
- if (!_powerReceiverSystem.IsPowered(uid))
- continue;
- if (cloning.BodyContainer.ContainedEntity == null && !cloning.FailedClone)
- continue;
- cloning.CloningProgress += frameTime;
- if (cloning.CloningProgress < cloning.CloningTime)
- continue;
- if (cloning.FailedClone)
- EndFailedCloning(uid, cloning);
- else
- Eject(uid, cloning);
- }
- }
- /// <summary>
- /// On emag, spawns a failed clone when cloning process fails which attacks nearby crew.
- /// </summary>
- private void OnEmagged(Entity<CloningPodComponent> ent, ref GotEmaggedEvent args)
- {
- if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
- return;
- if (_emag.CheckFlag(ent.Owner, EmagType.Interaction))
- return;
- if (!this.IsPowered(ent.Owner, EntityManager))
- return;
- _popupSystem.PopupEntity(Loc.GetString("cloning-pod-component-upgrade-emag-requirement"), ent.Owner);
- args.Handled = true;
- }
- public void Eject(EntityUid uid, CloningPodComponent? clonePod)
- {
- if (!Resolve(uid, ref clonePod))
- return;
- if (clonePod.BodyContainer.ContainedEntity is not { Valid: true } entity || clonePod.CloningProgress < clonePod.CloningTime)
- return;
- EntityManager.RemoveComponent<BeingClonedComponent>(entity);
- _containerSystem.Remove(entity, clonePod.BodyContainer);
- clonePod.CloningProgress = 0f;
- clonePod.UsedBiomass = 0;
- UpdateStatus(uid, CloningPodStatus.Idle, clonePod);
- RemCompDeferred<ActiveCloningPodComponent>(uid);
- }
- private void EndFailedCloning(EntityUid uid, CloningPodComponent clonePod)
- {
- clonePod.FailedClone = false;
- clonePod.CloningProgress = 0f;
- UpdateStatus(uid, CloningPodStatus.Idle, clonePod);
- var transform = Transform(uid);
- var indices = _transformSystem.GetGridTilePositionOrDefault((uid, transform));
- var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
- if (HasComp<EmaggedComponent>(uid))
- {
- _audio.PlayPvs(clonePod.ScreamSound, uid);
- Spawn(clonePod.MobSpawnId, transform.Coordinates);
- }
- Solution bloodSolution = new();
- var i = 0;
- while (i < 1)
- {
- tileMix?.AdjustMoles(Gas.Ammonia, 6f);
- bloodSolution.AddReagent("Blood", 50);
- if (_robustRandom.Prob(0.2f))
- i++;
- }
- _puddleSystem.TrySpillAt(uid, bloodSolution, out _);
- if (!HasComp<EmaggedComponent>(uid))
- {
- _material.SpawnMultipleFromMaterial(_robustRandom.Next(1, (int)(clonePod.UsedBiomass / 2.5)), clonePod.RequiredMaterial, Transform(uid).Coordinates);
- }
- clonePod.UsedBiomass = 0;
- RemCompDeferred<ActiveCloningPodComponent>(uid);
- }
- public void Reset(RoundRestartCleanupEvent ev)
- {
- ClonesWaitingForMind.Clear();
- }
- }
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