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HypospraySystem.cs 8.8 KB

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  1. using Content.Shared.Chemistry.EntitySystems;
  2. using Content.Shared.Chemistry.Components;
  3. using Content.Shared.Chemistry.Components.SolutionManager;
  4. using Content.Shared.Chemistry.Hypospray.Events;
  5. using Content.Shared.Chemistry;
  6. using Content.Shared.Database;
  7. using Content.Shared.FixedPoint;
  8. using Content.Shared.Forensics;
  9. using Content.Shared.IdentityManagement;
  10. using Content.Shared.Interaction;
  11. using Content.Shared.Interaction.Events;
  12. using Content.Shared.Mobs.Components;
  13. using Content.Shared.Timing;
  14. using Content.Shared.Weapons.Melee.Events;
  15. using Content.Server.Body.Components;
  16. using System.Linq;
  17. using Robust.Server.Audio;
  18. namespace Content.Server.Chemistry.EntitySystems;
  19. public sealed class HypospraySystem : SharedHypospraySystem
  20. {
  21. [Dependency] private readonly AudioSystem _audio = default!;
  22. public override void Initialize()
  23. {
  24. base.Initialize();
  25. SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
  26. SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
  27. SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
  28. }
  29. private bool TryUseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
  30. {
  31. // if target is ineligible but is a container, try to draw from the container
  32. if (!EligibleEntity(target, EntityManager, entity)
  33. && _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
  34. {
  35. return TryDraw(entity, target, drawableSolution.Value, user);
  36. }
  37. return TryDoInject(entity, target, user);
  38. }
  39. private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
  40. {
  41. if (args.Handled)
  42. return;
  43. args.Handled = TryDoInject(entity, args.User, args.User);
  44. }
  45. public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
  46. {
  47. if (args.Handled || !args.CanReach || args.Target == null)
  48. return;
  49. args.Handled = TryUseHypospray(entity, args.Target.Value, args.User);
  50. }
  51. public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
  52. {
  53. if (!args.HitEntities.Any())
  54. return;
  55. TryDoInject(entity, args.HitEntities.First(), args.User);
  56. }
  57. public bool TryDoInject(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
  58. {
  59. var (uid, component) = entity;
  60. if (!EligibleEntity(target, EntityManager, component))
  61. return false;
  62. if (TryComp(uid, out UseDelayComponent? delayComp))
  63. {
  64. if (_useDelay.IsDelayed((uid, delayComp)))
  65. return false;
  66. }
  67. string? msgFormat = null;
  68. // Self event
  69. var selfEvent = new SelfBeforeHyposprayInjectsEvent(user, entity.Owner, target);
  70. RaiseLocalEvent(user, selfEvent);
  71. if (selfEvent.Cancelled)
  72. {
  73. _popup.PopupEntity(Loc.GetString(selfEvent.InjectMessageOverride ?? "hypospray-cant-inject", ("owner", Identity.Entity(target, EntityManager))), target, user);
  74. return false;
  75. }
  76. target = selfEvent.TargetGettingInjected;
  77. if (!EligibleEntity(target, EntityManager, component))
  78. return false;
  79. // Target event
  80. var targetEvent = new TargetBeforeHyposprayInjectsEvent(user, entity.Owner, target);
  81. RaiseLocalEvent(target, targetEvent);
  82. if (targetEvent.Cancelled)
  83. {
  84. _popup.PopupEntity(Loc.GetString(targetEvent.InjectMessageOverride ?? "hypospray-cant-inject", ("owner", Identity.Entity(target, EntityManager))), target, user);
  85. return false;
  86. }
  87. target = targetEvent.TargetGettingInjected;
  88. if (!EligibleEntity(target, EntityManager, component))
  89. return false;
  90. // The target event gets priority for the overriden message.
  91. if (targetEvent.InjectMessageOverride != null)
  92. msgFormat = targetEvent.InjectMessageOverride;
  93. else if (selfEvent.InjectMessageOverride != null)
  94. msgFormat = selfEvent.InjectMessageOverride;
  95. else if (target == user)
  96. msgFormat = "hypospray-component-inject-self-message";
  97. if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
  98. {
  99. _popup.PopupEntity(Loc.GetString("hypospray-component-empty-message"), target, user);
  100. return true;
  101. }
  102. if (!_solutionContainers.TryGetInjectableSolution(target, out var targetSoln, out var targetSolution))
  103. {
  104. _popup.PopupEntity(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target, EntityManager))), target, user);
  105. return false;
  106. }
  107. _popup.PopupEntity(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), target, user);
  108. if (target != user)
  109. {
  110. _popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
  111. // TODO: This should just be using melee attacks...
  112. // meleeSys.SendLunge(angle, user);
  113. }
  114. _audio.PlayPvs(component.InjectSound, user);
  115. // Medipens and such use this system and don't have a delay, requiring extra checks
  116. // BeginDelay function returns if item is already on delay
  117. if (delayComp != null)
  118. _useDelay.TryResetDelay((uid, delayComp));
  119. // Get transfer amount. May be smaller than component.TransferAmount if not enough room
  120. var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
  121. if (realTransferAmount <= 0)
  122. {
  123. _popup.PopupEntity(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), target, user);
  124. return true;
  125. }
  126. // Move units from attackSolution to targetSolution
  127. var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
  128. if (!targetSolution.CanAddSolution(removedSolution))
  129. return true;
  130. _reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
  131. _solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
  132. var ev = new TransferDnaEvent { Donor = target, Recipient = uid };
  133. RaiseLocalEvent(target, ref ev);
  134. // same LogType as syringes...
  135. _adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
  136. return true;
  137. }
  138. private bool TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
  139. {
  140. if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
  141. out var solution) || solution.AvailableVolume == 0)
  142. {
  143. return false;
  144. }
  145. // Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
  146. var realTransferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
  147. solution.AvailableVolume);
  148. if (realTransferAmount <= 0)
  149. {
  150. _popup.PopupEntity(
  151. Loc.GetString("injector-component-target-is-empty-message",
  152. ("target", Identity.Entity(target, EntityManager))),
  153. entity.Owner, user);
  154. return false;
  155. }
  156. var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
  157. if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
  158. {
  159. return false;
  160. }
  161. _popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
  162. ("amount", removedSolution.Volume),
  163. ("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
  164. return true;
  165. }
  166. private bool EligibleEntity(EntityUid entity, IEntityManager entMan, HyposprayComponent component)
  167. {
  168. // TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
  169. // In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
  170. // But this is 14, we dont do what SS13 does just because SS13 does it.
  171. return component.OnlyAffectsMobs
  172. ? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
  173. entMan.HasComponent<MobStateComponent>(entity)
  174. : entMan.HasComponent<SolutionContainerManagerComponent>(entity);
  175. }
  176. }