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- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.Components.SolutionManager;
- using Content.Shared.Chemistry.Hypospray.Events;
- using Content.Shared.Chemistry;
- using Content.Shared.Database;
- using Content.Shared.FixedPoint;
- using Content.Shared.Forensics;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Interaction;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Timing;
- using Content.Shared.Weapons.Melee.Events;
- using Content.Server.Body.Components;
- using System.Linq;
- using Robust.Server.Audio;
- namespace Content.Server.Chemistry.EntitySystems;
- public sealed class HypospraySystem : SharedHypospraySystem
- {
- [Dependency] private readonly AudioSystem _audio = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
- SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
- SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
- }
- private bool TryUseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
- {
- // if target is ineligible but is a container, try to draw from the container
- if (!EligibleEntity(target, EntityManager, entity)
- && _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
- {
- return TryDraw(entity, target, drawableSolution.Value, user);
- }
- return TryDoInject(entity, target, user);
- }
- private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
- {
- if (args.Handled)
- return;
- args.Handled = TryDoInject(entity, args.User, args.User);
- }
- public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
- {
- if (args.Handled || !args.CanReach || args.Target == null)
- return;
- args.Handled = TryUseHypospray(entity, args.Target.Value, args.User);
- }
- public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
- {
- if (!args.HitEntities.Any())
- return;
- TryDoInject(entity, args.HitEntities.First(), args.User);
- }
- public bool TryDoInject(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
- {
- var (uid, component) = entity;
- if (!EligibleEntity(target, EntityManager, component))
- return false;
- if (TryComp(uid, out UseDelayComponent? delayComp))
- {
- if (_useDelay.IsDelayed((uid, delayComp)))
- return false;
- }
- string? msgFormat = null;
- // Self event
- var selfEvent = new SelfBeforeHyposprayInjectsEvent(user, entity.Owner, target);
- RaiseLocalEvent(user, selfEvent);
- if (selfEvent.Cancelled)
- {
- _popup.PopupEntity(Loc.GetString(selfEvent.InjectMessageOverride ?? "hypospray-cant-inject", ("owner", Identity.Entity(target, EntityManager))), target, user);
- return false;
- }
- target = selfEvent.TargetGettingInjected;
- if (!EligibleEntity(target, EntityManager, component))
- return false;
- // Target event
- var targetEvent = new TargetBeforeHyposprayInjectsEvent(user, entity.Owner, target);
- RaiseLocalEvent(target, targetEvent);
- if (targetEvent.Cancelled)
- {
- _popup.PopupEntity(Loc.GetString(targetEvent.InjectMessageOverride ?? "hypospray-cant-inject", ("owner", Identity.Entity(target, EntityManager))), target, user);
- return false;
- }
- target = targetEvent.TargetGettingInjected;
- if (!EligibleEntity(target, EntityManager, component))
- return false;
- // The target event gets priority for the overriden message.
- if (targetEvent.InjectMessageOverride != null)
- msgFormat = targetEvent.InjectMessageOverride;
- else if (selfEvent.InjectMessageOverride != null)
- msgFormat = selfEvent.InjectMessageOverride;
- else if (target == user)
- msgFormat = "hypospray-component-inject-self-message";
- if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
- {
- _popup.PopupEntity(Loc.GetString("hypospray-component-empty-message"), target, user);
- return true;
- }
- if (!_solutionContainers.TryGetInjectableSolution(target, out var targetSoln, out var targetSolution))
- {
- _popup.PopupEntity(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target, EntityManager))), target, user);
- return false;
- }
- _popup.PopupEntity(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), target, user);
- if (target != user)
- {
- _popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
- // TODO: This should just be using melee attacks...
- // meleeSys.SendLunge(angle, user);
- }
- _audio.PlayPvs(component.InjectSound, user);
- // Medipens and such use this system and don't have a delay, requiring extra checks
- // BeginDelay function returns if item is already on delay
- if (delayComp != null)
- _useDelay.TryResetDelay((uid, delayComp));
- // Get transfer amount. May be smaller than component.TransferAmount if not enough room
- var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
- if (realTransferAmount <= 0)
- {
- _popup.PopupEntity(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), target, user);
- return true;
- }
- // Move units from attackSolution to targetSolution
- var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
- if (!targetSolution.CanAddSolution(removedSolution))
- return true;
- _reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
- _solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
- var ev = new TransferDnaEvent { Donor = target, Recipient = uid };
- RaiseLocalEvent(target, ref ev);
- // same LogType as syringes...
- _adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
- return true;
- }
- private bool TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
- {
- if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
- out var solution) || solution.AvailableVolume == 0)
- {
- return false;
- }
- // Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
- var realTransferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
- solution.AvailableVolume);
- if (realTransferAmount <= 0)
- {
- _popup.PopupEntity(
- Loc.GetString("injector-component-target-is-empty-message",
- ("target", Identity.Entity(target, EntityManager))),
- entity.Owner, user);
- return false;
- }
- var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
- if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
- {
- return false;
- }
- _popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
- ("amount", removedSolution.Volume),
- ("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
- return true;
- }
- private bool EligibleEntity(EntityUid entity, IEntityManager entMan, HyposprayComponent component)
- {
- // TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
- // In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
- // But this is 14, we dont do what SS13 does just because SS13 does it.
- return component.OnlyAffectsMobs
- ? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
- entMan.HasComponent<MobStateComponent>(entity)
- : entMan.HasComponent<SolutionContainerManagerComponent>(entity);
- }
- }
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