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- using Content.Shared.Chat.Prototypes;
- using Content.Shared.Chat.V2;
- using Content.Shared.Radio;
- namespace Content.Server.Chat.V2;
- /// <summary>
- /// Raised locally when a comms announcement is made.
- /// </summary>
- public sealed class CommsAnnouncementCreatedEvent(EntityUid sender, EntityUid console, string message) : IChatEvent
- {
- public uint Id { get; set; }
- public EntityUid Sender { get; set; } = sender;
- public string Message { get; set; } = message;
- public MessageType Type => MessageType.Announcement;
- public EntityUid Console = console;
- }
- /// <summary>
- /// Raised locally when a character speaks in Dead Chat.
- /// </summary>
- public sealed class DeadChatCreatedEvent(EntityUid speaker, string message, bool isAdmin) : IChatEvent
- {
- public uint Id { get; set; }
- public EntityUid Sender { get; set; } = speaker;
- public string Message { get; set; } = message;
- public MessageType Type => MessageType.DeadChat;
- public bool IsAdmin = isAdmin;
- }
- /// <summary>
- /// Raised locally when a character emotes.
- /// </summary>
- public sealed class EmoteCreatedEvent(EntityUid sender, string message, float range) : IChatEvent
- {
- public uint Id { get; set; }
- public EntityUid Sender { get; set; } = sender;
- public string Message { get; set; } = message;
- public MessageType Type => MessageType.Emote;
- public float Range = range;
- }
- /// <summary>
- /// Raised locally when a character talks in local.
- /// </summary>
- public sealed class LocalChatCreatedEvent(EntityUid speaker, string message, float range) : IChatEvent
- {
- public uint Id { get; set; }
- public EntityUid Sender { get; set; } = speaker;
- public string Message { get; set; } = message;
- public MessageType Type => MessageType.Local;
- public float Range = range;
- }
- /// <summary>
- /// Raised locally when a character speaks in LOOC.
- /// </summary>
- public sealed class LoocCreatedEvent(EntityUid speaker, string message) : IChatEvent
- {
- public uint Id { get; set; }
- public EntityUid Sender { get; set; } = speaker;
- public string Message { get; set; } = message;
- public MessageType Type => MessageType.Looc;
- }
- /// <summary>
- /// Raised locally when a character speaks on the radio.
- /// </summary>
- public sealed class RadioCreatedEvent(
- EntityUid speaker,
- string message,
- RadioChannelPrototype channel)
- : IChatEvent
- {
- public uint Id { get; set; }
- public EntityUid Sender { get; set; } = speaker;
- public string Message { get; set; } = message;
- public RadioChannelPrototype Channel = channel;
- public MessageType Type => MessageType.Radio;
- }
- /// <summary>
- /// Raised locally when a character whispers.
- /// </summary>
- public sealed class WhisperCreatedEvent(EntityUid speaker, string message, float minRange, float maxRange) : IChatEvent
- {
- public uint Id { get; set; }
- public EntityUid Sender { get; set; } = speaker;
- public string Message { get; set; } = message;
- public MessageType Type => MessageType.Whisper;
- public float MinRange = minRange;
- public float MaxRange = maxRange;
- }
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