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- using System.Globalization;
- using System.Linq;
- using System.Text;
- using Content.Server.Administration.Logs;
- using Content.Server.Administration.Managers;
- using Content.Server.Chat.Managers;
- using Content.Server.GameTicking;
- using Content.Server.Players.RateLimiting;
- using Content.Server.Speech.Prototypes;
- using Content.Server.Speech.EntitySystems;
- using Content.Server.Station.Components;
- using Content.Server.Station.Systems;
- using Content.Shared.ActionBlocker;
- using Content.Shared.Administration;
- using Content.Shared.CCVar;
- using Content.Shared.Chat;
- using Content.Shared.Database;
- using Content.Shared.Examine;
- using Content.Shared.Ghost;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Players;
- using Content.Shared.Players.RateLimiting;
- using Content.Shared.Radio;
- using Content.Shared.Whitelist;
- using Robust.Server.Player;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Configuration;
- using Robust.Shared.Console;
- using Robust.Shared.Network;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using Robust.Shared.Replays;
- using Robust.Shared.Utility;
- namespace Content.Server.Chat.Systems;
- // TODO refactor whatever active warzone this class and chatmanager have become
- /// <summary>
- /// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
- /// ChatSystem depends on ChatManager to actually send the messages.
- /// </summary>
- public sealed partial class ChatSystem : SharedChatSystem
- {
- [Dependency] private readonly IReplayRecordingManager _replay = default!;
- [Dependency] private readonly IConfigurationManager _configurationManager = default!;
- [Dependency] private readonly IChatManager _chatManager = default!;
- [Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
- [Dependency] private readonly IAdminManager _adminManager = default!;
- [Dependency] private readonly IPlayerManager _playerManager = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
- [Dependency] private readonly StationSystem _stationSystem = default!;
- [Dependency] private readonly MobStateSystem _mobStateSystem = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- [Dependency] private readonly ExamineSystemShared _examineSystem = default!;
- public const int VoiceRange = 10; // how far voice goes in world units
- public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units
- public const int WhisperMuffledRange = 5; // how far whisper goes at all, in world units
- public const string DefaultAnnouncementSound = "/Audio/Announcements/announce.ogg";
- private bool _loocEnabled = true;
- private bool _deadLoocEnabled;
- private bool _critLoocEnabled;
- private readonly bool _adminLoocEnabled = true;
- public override void Initialize()
- {
- base.Initialize();
- CacheEmotes();
- Subs.CVar(_configurationManager, CCVars.LoocEnabled, OnLoocEnabledChanged, true);
- Subs.CVar(_configurationManager, CCVars.DeadLoocEnabled, OnDeadLoocEnabledChanged, true);
- Subs.CVar(_configurationManager, CCVars.CritLoocEnabled, OnCritLoocEnabledChanged, true);
- SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameChange);
- }
- private void OnLoocEnabledChanged(bool val)
- {
- if (_loocEnabled == val) return;
- _loocEnabled = val;
- _chatManager.DispatchServerAnnouncement(
- Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
- }
- private void OnDeadLoocEnabledChanged(bool val)
- {
- if (_deadLoocEnabled == val) return;
- _deadLoocEnabled = val;
- _chatManager.DispatchServerAnnouncement(
- Loc.GetString(val ? "chat-manager-dead-looc-chat-enabled-message" : "chat-manager-dead-looc-chat-disabled-message"));
- }
- private void OnCritLoocEnabledChanged(bool val)
- {
- if (_critLoocEnabled == val)
- return;
- _critLoocEnabled = val;
- _chatManager.DispatchServerAnnouncement(
- Loc.GetString(val ? "chat-manager-crit-looc-chat-enabled-message" : "chat-manager-crit-looc-chat-disabled-message"));
- }
- private void OnGameChange(GameRunLevelChangedEvent ev)
- {
- switch (ev.New)
- {
- case GameRunLevel.InRound:
- if (!_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
- _configurationManager.SetCVar(CCVars.OocEnabled, false);
- break;
- case GameRunLevel.PostRound:
- case GameRunLevel.PreRoundLobby:
- if (!_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
- _configurationManager.SetCVar(CCVars.OocEnabled, true);
- break;
- }
- }
- /// <summary>
- /// Sends an in-character chat message to relevant clients.
- /// </summary>
- /// <param name="source">The entity that is speaking</param>
- /// <param name="message">The message being spoken or emoted</param>
- /// <param name="desiredType">The chat type</param>
- /// <param name="hideChat">Whether or not this message should appear in the chat window</param>
- /// <param name="hideLog">Whether or not this message should appear in the adminlog window</param>
- /// <param name="shell"></param>
- /// <param name="player">The player doing the speaking</param>
- /// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
- public void TrySendInGameICMessage(
- EntityUid source,
- string message,
- InGameICChatType desiredType,
- bool hideChat, bool hideLog = false,
- IConsoleShell? shell = null,
- ICommonSession? player = null, string? nameOverride = null,
- bool checkRadioPrefix = true,
- bool ignoreActionBlocker = false)
- {
- TrySendInGameICMessage(source, message, desiredType, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, hideLog, shell, player, nameOverride, checkRadioPrefix, ignoreActionBlocker);
- }
- /// <summary>
- /// Sends an in-character chat message to relevant clients.
- /// </summary>
- /// <param name="source">The entity that is speaking</param>
- /// <param name="message">The message being spoken or emoted</param>
- /// <param name="desiredType">The chat type</param>
- /// <param name="range">Conceptual range of transmission, if it shows in the chat window, if it shows to far-away ghosts or ghosts at all...</param>
- /// <param name="shell"></param>
- /// <param name="player">The player doing the speaking</param>
- /// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
- /// <param name="ignoreActionBlocker">If set to true, action blocker will not be considered for whether an entity can send this message.</param>
- public void TrySendInGameICMessage(
- EntityUid source,
- string message,
- InGameICChatType desiredType,
- ChatTransmitRange range,
- bool hideLog = false,
- IConsoleShell? shell = null,
- ICommonSession? player = null,
- string? nameOverride = null,
- bool checkRadioPrefix = true,
- bool ignoreActionBlocker = false
- )
- {
- if (HasComp<GhostComponent>(source))
- {
- // Ghosts can only send dead chat messages, so we'll forward it to InGame OOC.
- TrySendInGameOOCMessage(source, message, InGameOOCChatType.Dead, range == ChatTransmitRange.HideChat, shell, player);
- return;
- }
- if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
- return;
- // Sus
- if (player?.AttachedEntity is { Valid: true } entity && source != entity)
- {
- return;
- }
- if (!CanSendInGame(message, shell, player))
- return;
- ignoreActionBlocker = CheckIgnoreSpeechBlocker(source, ignoreActionBlocker);
- // this method is a disaster
- // every second i have to spend working with this code is fucking agony
- // scientists have to wonder how any of this was merged
- // coding any game admin feature that involves chat code is pure torture
- // changing even 10 lines of code feels like waterboarding myself
- // and i dont feel like vibe checking 50 code paths
- // so we set this here
- // todo free me from chat code
- if (player != null)
- {
- _chatManager.EnsurePlayer(player.UserId).AddEntity(GetNetEntity(source));
- }
- if (desiredType == InGameICChatType.Speak && message.StartsWith(LocalPrefix))
- {
- // prevent radios and remove prefix.
- checkRadioPrefix = false;
- message = message[1..];
- }
- bool shouldCapitalize = (desiredType != InGameICChatType.Emote);
- bool shouldPunctuate = _configurationManager.GetCVar(CCVars.ChatPunctuation);
- // Capitalizing the word I only happens in English, so we check language here
- bool shouldCapitalizeTheWordI = (!CultureInfo.CurrentCulture.IsNeutralCulture && CultureInfo.CurrentCulture.Parent.Name == "en")
- || (CultureInfo.CurrentCulture.IsNeutralCulture && CultureInfo.CurrentCulture.Name == "en");
- message = SanitizeInGameICMessage(source, message, out var emoteStr, shouldCapitalize, shouldPunctuate, shouldCapitalizeTheWordI);
- // Was there an emote in the message? If so, send it.
- if (player != null && emoteStr != message && emoteStr != null)
- {
- SendEntityEmote(source, emoteStr, range, nameOverride, ignoreActionBlocker);
- }
- // This can happen if the entire string is sanitized out.
- if (string.IsNullOrEmpty(message))
- return;
- // This message may have a radio prefix, and should then be whispered to the resolved radio channel
- if (checkRadioPrefix)
- {
- if (TryProccessRadioMessage(source, message, out var modMessage, out var channel))
- {
- SendEntityWhisper(source, modMessage, range, channel, nameOverride, hideLog, ignoreActionBlocker);
- return;
- }
- }
- // Otherwise, send whatever type.
- switch (desiredType)
- {
- case InGameICChatType.Speak:
- SendEntitySpeak(source, message, range, nameOverride, hideLog, ignoreActionBlocker);
- break;
- case InGameICChatType.Whisper:
- SendEntityWhisper(source, message, range, null, nameOverride, hideLog, ignoreActionBlocker);
- break;
- case InGameICChatType.Emote:
- SendEntityEmote(source, message, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
- break;
- }
- }
- public void TrySendInGameOOCMessage(
- EntityUid source,
- string message,
- InGameOOCChatType type,
- bool hideChat,
- IConsoleShell? shell = null,
- ICommonSession? player = null
- )
- {
- if (!CanSendInGame(message, shell, player))
- return;
- if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
- return;
- // It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
- // in-game IC messages.
- if (player?.AttachedEntity is not { Valid: true } entity || source != entity)
- return;
- message = SanitizeInGameOOCMessage(message);
- var sendType = type;
- // If dead player LOOC is disabled, unless you are an admin with Moderator perms, send dead messages to dead chat
- if ((_adminManager.IsAdmin(player) && _adminManager.HasAdminFlag(player, AdminFlags.Moderator)) // Override if admin
- || _deadLoocEnabled
- || (!HasComp<GhostComponent>(source) && !_mobStateSystem.IsDead(source))) // Check that player is not dead
- {
- }
- else
- sendType = InGameOOCChatType.Dead;
- // If crit player LOOC is disabled, don't send the message at all.
- if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
- return;
- switch (sendType)
- {
- case InGameOOCChatType.Dead:
- SendDeadChat(source, player, message, hideChat);
- break;
- case InGameOOCChatType.Looc:
- SendLOOC(source, player, message, hideChat);
- break;
- }
- }
- #region Announcements
- /// <summary>
- /// Dispatches an announcement to all.
- /// </summary>
- /// <param name="message">The contents of the message</param>
- /// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
- /// <param name="playSound">Play the announcement sound</param>
- /// <summary>
- /// Sends a global announcement message to all players, optionally specifying the sender name and message colour.
- /// </summary>
- /// <param name="message">The announcement text to broadcast.</param>
- /// <param name="sender">Optional name to display as the sender of the announcement. Defaults to a generic announcement sender if not provided.</param>
- /// <param name="playSound">Unused parameter; sound is not played.</param>
- /// <param name="announcementSound">Unused parameter; announcement sound is not played.</param>
- /// <param name="colorOverride">Optional colour for the announcement message.</param>
- public void DispatchGlobalAnnouncement(
- string message,
- string? sender = null,
- bool playSound = true,
- SoundSpecifier? announcementSound = null,
- Color? colorOverride = null
- )
- {
- sender ??= Loc.GetString("chat-manager-sender-announcement");
- var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
- _chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, default, false, true, colorOverride);
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Global announcement from {sender}: {message}");
- }
- /// <summary>
- /// Dispatches an announcement to players selected by filter.
- /// </summary>
- /// <param name="filter">Filter to select players who will recieve the announcement</param>
- /// <param name="message">The contents of the message</param>
- /// <param name="source">The entity making the announcement (used to determine the station)</param>
- /// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
- /// <param name="playDefaultSound">Play the announcement sound</param>
- /// <param name="announcementSound">Sound to play</param>
- /// <param name="colorOverride">Optional color for the announcement message</param>
- public void DispatchFilteredAnnouncement(
- Filter filter,
- string message,
- EntityUid? source = null,
- string? sender = null,
- bool playSound = true,
- SoundSpecifier? announcementSound = null,
- Color? colorOverride = null)
- {
- sender ??= Loc.GetString("chat-manager-sender-announcement");
- var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
- _chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source ?? default, false, true, colorOverride);
- if (playSound)
- {
- _audio.PlayGlobal(announcementSound?.ToString() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
- }
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"World Announcement from {sender}: {message}");
- }
- /// <summary>
- /// Dispatches an announcement on a specific station
- /// </summary>
- /// <param name="source">The entity making the announcement (used to determine the station)</param>
- /// <param name="message">The contents of the message</param>
- /// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
- /// <param name="playDefaultSound">Play the announcement sound</param>
- /// <param name="colorOverride">Optional color for the announcement message</param>
- public void DispatchStationAnnouncement(
- EntityUid source,
- string message,
- string? sender = null,
- bool playDefaultSound = true,
- SoundSpecifier? announcementSound = null,
- Color? colorOverride = null)
- {
- sender ??= Loc.GetString("chat-manager-sender-announcement");
- var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
- var station = _stationSystem.GetOwningStation(source);
- if (station == null)
- {
- // you can't make a station announcement without a station
- return;
- }
- if (!EntityManager.TryGetComponent<StationDataComponent>(station, out var stationDataComp)) return;
- var filter = _stationSystem.GetInStation(stationDataComp);
- _chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, true, colorOverride);
- if (playDefaultSound)
- {
- _audio.PlayGlobal(announcementSound?.ToString() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
- }
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"World Announcement on {station} from {sender}: {message}");
- }
- #endregion
- #region Private API
- private void SendEntitySpeak(
- EntityUid source,
- string originalMessage,
- ChatTransmitRange range,
- string? nameOverride,
- bool hideLog = false,
- bool ignoreActionBlocker = false
- )
- {
- if (!_actionBlocker.CanSpeak(source) && !ignoreActionBlocker)
- return;
- var message = TransformSpeech(source, originalMessage);
- if (message.Length == 0)
- return;
- var speech = GetSpeechVerb(source, message);
- // get the entity's apparent name (if no override provided).
- string name;
- if (nameOverride != null)
- {
- name = nameOverride;
- }
- else
- {
- var nameEv = new TransformSpeakerNameEvent(source, Name(source));
- RaiseLocalEvent(source, nameEv);
- name = nameEv.VoiceName;
- // Check for a speech verb override
- if (nameEv.SpeechVerb != null && _prototypeManager.TryIndex(nameEv.SpeechVerb, out var proto))
- speech = proto;
- }
- name = FormattedMessage.EscapeText(name);
- var wrappedMessage = Loc.GetString(speech.Bold ? "chat-manager-entity-say-bold-wrap-message" : "chat-manager-entity-say-wrap-message",
- ("entityName", name),
- ("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
- ("fontType", speech.FontId),
- ("fontSize", speech.FontSize),
- ("message", FormattedMessage.EscapeText(message)));
- SendInVoiceRange(ChatChannel.Local, message, wrappedMessage, source, range);
- var ev = new EntitySpokeEvent(source, message, null, null);
- RaiseLocalEvent(source, ev, true);
- // To avoid logging any messages sent by entities that are not players, like vendors, cloning, etc.
- // Also doesn't log if hideLog is true.
- if (!HasComp<ActorComponent>(source) || hideLog)
- return;
- if (originalMessage == message)
- {
- if (name != Name(source))
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user} as {name}: {originalMessage}.");
- else
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {originalMessage}.");
- }
- else
- {
- if (name != Name(source))
- _adminLogger.Add(LogType.Chat, LogImpact.Low,
- $"Say from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
- else
- _adminLogger.Add(LogType.Chat, LogImpact.Low,
- $"Say from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
- }
- }
- private void SendEntityWhisper(
- EntityUid source,
- string originalMessage,
- ChatTransmitRange range,
- RadioChannelPrototype? channel,
- string? nameOverride,
- bool hideLog = false,
- bool ignoreActionBlocker = false
- )
- {
- if (!_actionBlocker.CanSpeak(source) && !ignoreActionBlocker)
- return;
- var message = TransformSpeech(source, FormattedMessage.RemoveMarkupOrThrow(originalMessage));
- if (message.Length == 0)
- return;
- var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
- // get the entity's name by visual identity (if no override provided).
- string nameIdentity = FormattedMessage.EscapeText(nameOverride ?? Identity.Name(source, EntityManager));
- // get the entity's name by voice (if no override provided).
- string name;
- if (nameOverride != null)
- {
- name = nameOverride;
- }
- else
- {
- var nameEv = new TransformSpeakerNameEvent(source, Name(source));
- RaiseLocalEvent(source, nameEv);
- name = nameEv.VoiceName;
- }
- name = FormattedMessage.EscapeText(name);
- var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
- ("entityName", name), ("message", FormattedMessage.EscapeText(message)));
- var wrappedobfuscatedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
- ("entityName", nameIdentity), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
- var wrappedUnknownMessage = Loc.GetString("chat-manager-entity-whisper-unknown-wrap-message",
- ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
- foreach (var (session, data) in GetRecipients(source, WhisperMuffledRange))
- {
- EntityUid listener;
- if (session.AttachedEntity is not { Valid: true } playerEntity)
- continue;
- listener = session.AttachedEntity.Value;
- if (MessageRangeCheck(session, data, range) != MessageRangeCheckResult.Full)
- continue; // Won't get logged to chat, and ghosts are too far away to see the pop-up, so we just won't send it to them.
- if (data.Range <= WhisperClearRange)
- _chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, false, session.Channel);
- //If listener is too far, they only hear fragments of the message
- else if (_examineSystem.InRangeUnOccluded(source, listener, WhisperMuffledRange))
- _chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, false, session.Channel);
- //If listener is too far and has no line of sight, they can't identify the whisperer's identity
- else
- _chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedUnknownMessage, source, false, session.Channel);
- }
- _replay.RecordServerMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, GetNetEntity(source), null, MessageRangeHideChatForReplay(range)));
- var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
- RaiseLocalEvent(source, ev, true);
- if (!hideLog)
- if (originalMessage == message)
- {
- if (name != Name(source))
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user} as {name}: {originalMessage}.");
- else
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
- }
- else
- {
- if (name != Name(source))
- _adminLogger.Add(LogType.Chat, LogImpact.Low,
- $"Whisper from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
- else
- _adminLogger.Add(LogType.Chat, LogImpact.Low,
- $"Whisper from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
- }
- }
- private void SendEntityEmote(
- EntityUid source,
- string action,
- ChatTransmitRange range,
- string? nameOverride,
- bool hideLog = false,
- bool checkEmote = true,
- bool ignoreActionBlocker = false,
- NetUserId? author = null
- )
- {
- if (!_actionBlocker.CanEmote(source) && !ignoreActionBlocker)
- return;
- // get the entity's apparent name (if no override provided).
- var ent = Identity.Entity(source, EntityManager);
- string name = FormattedMessage.EscapeText(nameOverride ?? Name(ent));
- // Emotes use Identity.Name, since it doesn't actually involve your voice at all.
- var wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
- ("entityName", name),
- ("entity", ent),
- ("message", FormattedMessage.RemoveMarkupOrThrow(action)));
- if (checkEmote)
- TryEmoteChatInput(source, action);
- SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range, author);
- if (!hideLog)
- if (name != Name(source))
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
- else
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
- }
- // ReSharper disable once InconsistentNaming
- private void SendLOOC(EntityUid source, ICommonSession player, string message, bool hideChat)
- {
- var name = FormattedMessage.EscapeText(Identity.Name(source, EntityManager));
- if (_adminManager.IsAdmin(player))
- {
- if (!_adminLoocEnabled) return;
- }
- else if (!_loocEnabled) return;
- // If crit player LOOC is disabled, don't send the message at all.
- if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
- return;
- var wrappedMessage = Loc.GetString("chat-manager-entity-looc-wrap-message",
- ("entityName", name),
- ("message", FormattedMessage.EscapeText(message)));
- SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, player.UserId);
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
- }
- private void SendDeadChat(EntityUid source, ICommonSession player, string message, bool hideChat)
- {
- var clients = GetDeadChatClients();
- var playerName = Name(source);
- string wrappedMessage;
- if (_adminManager.IsAdmin(player))
- {
- wrappedMessage = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
- ("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
- ("userName", player.Channel.UserName),
- ("message", FormattedMessage.EscapeText(message)));
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
- }
- else
- {
- wrappedMessage = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
- ("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
- ("playerName", (playerName)),
- ("message", FormattedMessage.EscapeText(message)));
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
- }
- _chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, true, clients.ToList(), author: player.UserId);
- }
- #endregion
- #region Utility
- private enum MessageRangeCheckResult
- {
- Disallowed,
- HideChat,
- Full
- }
- /// <summary>
- /// If hideChat should be set as far as replays are concerned.
- /// </summary>
- private bool MessageRangeHideChatForReplay(ChatTransmitRange range)
- {
- return range == ChatTransmitRange.HideChat;
- }
- /// <summary>
- /// Checks if a target as returned from GetRecipients should receive the message.
- /// Keep in mind data.Range is -1 for out of range observers.
- /// </summary>
- private MessageRangeCheckResult MessageRangeCheck(ICommonSession session, ICChatRecipientData data, ChatTransmitRange range)
- {
- var initialResult = MessageRangeCheckResult.Full;
- switch (range)
- {
- case ChatTransmitRange.Normal:
- initialResult = MessageRangeCheckResult.Full;
- break;
- case ChatTransmitRange.GhostRangeLimit:
- initialResult = (data.Observer && data.Range < 0 && !_adminManager.IsAdmin(session)) ? MessageRangeCheckResult.HideChat : MessageRangeCheckResult.Full;
- break;
- case ChatTransmitRange.HideChat:
- initialResult = MessageRangeCheckResult.HideChat;
- break;
- case ChatTransmitRange.NoGhosts:
- initialResult = (data.Observer && !_adminManager.IsAdmin(session)) ? MessageRangeCheckResult.Disallowed : MessageRangeCheckResult.Full;
- break;
- }
- var insistHideChat = data.HideChatOverride ?? false;
- var insistNoHideChat = !(data.HideChatOverride ?? true);
- if (insistHideChat && initialResult == MessageRangeCheckResult.Full)
- return MessageRangeCheckResult.HideChat;
- if (insistNoHideChat && initialResult == MessageRangeCheckResult.HideChat)
- return MessageRangeCheckResult.Full;
- return initialResult;
- }
- /// <summary>
- /// Sends a chat message to the given players in range of the source entity.
- /// </summary>
- private void SendInVoiceRange(ChatChannel channel, string message, string wrappedMessage, EntityUid source, ChatTransmitRange range, NetUserId? author = null)
- {
- foreach (var (session, data) in GetRecipients(source, VoiceRange))
- {
- var entRange = MessageRangeCheck(session, data, range);
- if (entRange == MessageRangeCheckResult.Disallowed)
- continue;
- var entHideChat = entRange == MessageRangeCheckResult.HideChat;
- _chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.Channel, author: author);
- }
- _replay.RecordServerMessage(new ChatMessage(channel, message, wrappedMessage, GetNetEntity(source), null, MessageRangeHideChatForReplay(range)));
- }
- /// <summary>
- /// Returns true if the given player is 'allowed' to send the given message, false otherwise.
- /// </summary>
- private bool CanSendInGame(string message, IConsoleShell? shell = null, ICommonSession? player = null)
- {
- // Non-players don't have to worry about these restrictions.
- if (player == null)
- return true;
- var mindContainerComponent = player.ContentData()?.Mind;
- if (mindContainerComponent == null)
- {
- shell?.WriteError("You don't have a mind!");
- return false;
- }
- if (player.AttachedEntity is not { Valid: true } _)
- {
- shell?.WriteError("You don't have an entity!");
- return false;
- }
- return !_chatManager.MessageCharacterLimit(player, message);
- }
- // ReSharper disable once InconsistentNaming
- private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr, bool capitalize = true, bool punctuate = false, bool capitalizeTheWordI = true)
- {
- var newMessage = SanitizeMessageReplaceWords(message.Trim());
- GetRadioKeycodePrefix(source, newMessage, out newMessage, out var prefix);
- // Sanitize it first as it might change the word order
- _sanitizer.TrySanitizeEmoteShorthands(newMessage, source, out newMessage, out emoteStr);
- if (capitalize)
- newMessage = SanitizeMessageCapital(newMessage);
- if (capitalizeTheWordI)
- newMessage = SanitizeMessageCapitalizeTheWordI(newMessage, "i");
- if (punctuate)
- newMessage = SanitizeMessagePeriod(newMessage);
- return prefix + newMessage;
- }
- private string SanitizeInGameOOCMessage(string message)
- {
- var newMessage = message.Trim();
- newMessage = FormattedMessage.EscapeText(newMessage);
- return newMessage;
- }
- public string TransformSpeech(EntityUid sender, string message)
- {
- var ev = new TransformSpeechEvent(sender, message);
- RaiseLocalEvent(ev);
- return ev.Message;
- }
- public bool CheckIgnoreSpeechBlocker(EntityUid sender, bool ignoreBlocker)
- {
- if (ignoreBlocker)
- return ignoreBlocker;
- var ev = new CheckIgnoreSpeechBlockerEvent(sender, ignoreBlocker);
- RaiseLocalEvent(sender, ev, true);
- return ev.IgnoreBlocker;
- }
- private IEnumerable<INetChannel> GetDeadChatClients()
- {
- return Filter.Empty()
- .AddWhereAttachedEntity(HasComp<GhostComponent>)
- .Recipients
- .Union(_adminManager.ActiveAdmins)
- .Select(p => p.Channel);
- }
- private string SanitizeMessagePeriod(string message)
- {
- if (string.IsNullOrEmpty(message))
- return message;
- // Adds a period if the last character is a letter.
- if (char.IsLetter(message[^1]))
- message += ".";
- return message;
- }
- [ValidatePrototypeId<ReplacementAccentPrototype>]
- public const string ChatSanitize_Accent = "chatsanitize";
- public string SanitizeMessageReplaceWords(string message)
- {
- if (string.IsNullOrEmpty(message)) return message;
- var msg = message;
- msg = _wordreplacement.ApplyReplacements(msg, ChatSanitize_Accent);
- return msg;
- }
- /// <summary>
- /// Returns list of players and ranges for all players withing some range. Also returns observers with a range of -1.
- /// </summary>
- private Dictionary<ICommonSession, ICChatRecipientData> GetRecipients(EntityUid source, float voiceGetRange)
- {
- // TODO proper speech occlusion
- var recipients = new Dictionary<ICommonSession, ICChatRecipientData>();
- var ghostHearing = GetEntityQuery<GhostHearingComponent>();
- var xforms = GetEntityQuery<TransformComponent>();
- var transformSource = xforms.GetComponent(source);
- var sourceMapId = transformSource.MapID;
- var sourceCoords = transformSource.Coordinates;
- foreach (var player in _playerManager.Sessions)
- {
- if (player.AttachedEntity is not { Valid: true } playerEntity)
- continue;
- var transformEntity = xforms.GetComponent(playerEntity);
- if (transformEntity.MapID != sourceMapId)
- continue;
- var observer = ghostHearing.HasComponent(playerEntity);
- // even if they are a ghost hearer, in some situations we still need the range
- if (sourceCoords.TryDistance(EntityManager, transformEntity.Coordinates, out var distance) && distance < voiceGetRange)
- {
- recipients.Add(player, new ICChatRecipientData(distance, observer));
- continue;
- }
- if (observer)
- recipients.Add(player, new ICChatRecipientData(-1, true));
- }
- RaiseLocalEvent(new ExpandICChatRecipientsEvent(source, voiceGetRange, recipients));
- return recipients;
- }
- public readonly record struct ICChatRecipientData(float Range, bool Observer, bool? HideChatOverride = null)
- {
- }
- private string ObfuscateMessageReadability(string message, float chance)
- {
- var modifiedMessage = new StringBuilder(message);
- for (var i = 0; i < message.Length; i++)
- {
- if (char.IsWhiteSpace((modifiedMessage[i])))
- {
- continue;
- }
- if (_random.Prob(1 - chance))
- {
- modifiedMessage[i] = '~';
- }
- }
- return modifiedMessage.ToString();
- }
- public string BuildGibberishString(IReadOnlyList<char> charOptions, int length)
- {
- var sb = new StringBuilder();
- for (var i = 0; i < length; i++)
- {
- sb.Append(_random.Pick(charOptions));
- }
- return sb.ToString();
- }
- #endregion
- }
- /// <summary>
- /// This event is raised before chat messages are sent out to clients. This enables some systems to send the chat
- /// messages to otherwise out-of view entities (e.g. for multiple viewports from cameras).
- /// </summary>
- public record ExpandICChatRecipientsEvent(EntityUid Source, float VoiceRange, Dictionary<ICommonSession, ChatSystem.ICChatRecipientData> Recipients)
- {
- }
- /// <summary>
- /// Raised broadcast in order to transform speech.transmit
- /// </summary>
- public sealed class TransformSpeechEvent : EntityEventArgs
- {
- public EntityUid Sender;
- public string Message;
- public TransformSpeechEvent(EntityUid sender, string message)
- {
- Sender = sender;
- Message = message;
- }
- }
- public sealed class CheckIgnoreSpeechBlockerEvent : EntityEventArgs
- {
- public EntityUid Sender;
- public bool IgnoreBlocker;
- public CheckIgnoreSpeechBlockerEvent(EntityUid sender, bool ignoreBlocker)
- {
- Sender = sender;
- IgnoreBlocker = ignoreBlocker;
- }
- }
- /// <summary>
- /// Raised on an entity when it speaks, either through 'say' or 'whisper'.
- /// </summary>
- public sealed class EntitySpokeEvent : EntityEventArgs
- {
- public readonly EntityUid Source;
- public readonly string Message;
- public readonly string? ObfuscatedMessage; // not null if this was a whisper
- /// <summary>
- /// If the entity was trying to speak into a radio, this was the channel they were trying to access. If a radio
- /// message gets sent on this channel, this should be set to null to prevent duplicate messages.
- /// </summary>
- public RadioChannelPrototype? Channel;
- public EntitySpokeEvent(EntityUid source, string message, RadioChannelPrototype? channel, string? obfuscatedMessage)
- {
- Source = source;
- Message = message;
- Channel = channel;
- ObfuscatedMessage = obfuscatedMessage;
- }
- }
- /// <summary>
- /// InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.
- /// </summary>
- // ReSharper disable once InconsistentNaming
- public enum InGameICChatType : byte
- {
- Speak,
- Emote,
- Whisper
- }
- /// <summary>
- /// InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.
- /// </summary>
- public enum InGameOOCChatType : byte
- {
- Looc,
- Dead
- }
- /// <summary>
- /// Controls transmission of chat.
- /// </summary>
- public enum ChatTransmitRange : byte
- {
- /// Acts normal, ghosts can hear across the map, etc.
- Normal,
- /// Normal but ghosts are still range-limited.
- GhostRangeLimit,
- /// Hidden from the chat window.
- HideChat,
- /// Ghosts can't hear or see it at all. Regular players can if in-range.
- NoGhosts
- }
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