| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- using Content.Server.Charges.Components;
- using Content.Shared.Charges.Components;
- using Content.Shared.Charges.Systems;
- using Content.Shared.Examine;
- using Robust.Shared.Timing;
- namespace Content.Server.Charges.Systems;
- public sealed class ChargesSystem : SharedChargesSystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<LimitedChargesComponent, AutoRechargeComponent>();
- while (query.MoveNext(out var uid, out var charges, out var recharge))
- {
- if (charges.Charges == charges.MaxCharges || _timing.CurTime < recharge.NextChargeTime)
- continue;
- AddCharges(uid, 1, charges);
- recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
- }
- }
- protected override void OnExamine(EntityUid uid, LimitedChargesComponent comp, ExaminedEvent args)
- {
- base.OnExamine(uid, comp, args);
- // only show the recharging info if it's not full
- if (!args.IsInDetailsRange || comp.Charges == comp.MaxCharges || !TryComp<AutoRechargeComponent>(uid, out var recharge))
- return;
- var timeRemaining = Math.Round((recharge.NextChargeTime - _timing.CurTime).TotalSeconds);
- args.PushMarkup(Loc.GetString("limited-charges-recharging", ("seconds", timeRemaining)));
- }
- public override void AddCharges(EntityUid uid, int change, LimitedChargesComponent? comp = null)
- {
- if (!Query.Resolve(uid, ref comp, false))
- return;
- var startRecharge = comp.Charges == comp.MaxCharges;
- base.AddCharges(uid, change, comp);
- // if a charge was just used from full, start the recharge timer
- // TODO: probably make this an event instead of having le server system that just does this
- if (change < 0 && startRecharge && TryComp<AutoRechargeComponent>(uid, out var recharge))
- recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
- }
- }
|