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- using Content.Shared.Damage;
- using Robust.Shared.Audio;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Bible.Components
- {
- [RegisterComponent]
- public sealed partial class BibleComponent : Component
- {
- /// <summary>
- /// Default sound when bible hits somebody.
- /// </summary>
- private static readonly ProtoId<SoundCollectionPrototype> DefaultBibleHit = new("BibleHit");
- /// <summary>
- /// Sound to play when bible hits somebody.
- /// </summary>
- [DataField]
- public SoundSpecifier BibleHitSound = new SoundCollectionSpecifier(DefaultBibleHit, AudioParams.Default.WithVolume(-4f));
- /// <summary>
- /// Damage that will be healed on a success
- /// </summary>
- [DataField("damage", required: true)]
- [ViewVariables(VVAccess.ReadWrite)]
- public DamageSpecifier Damage = default!;
- /// <summary>
- /// Damage that will be dealt on a failure
- /// </summary>
- [DataField("damageOnFail", required: true)]
- [ViewVariables(VVAccess.ReadWrite)]
- public DamageSpecifier DamageOnFail = default!;
- /// <summary>
- /// Damage that will be dealt when a non-chaplain attempts to heal
- /// </summary>
- [DataField("damageOnUntrainedUse", required: true)]
- [ViewVariables(VVAccess.ReadWrite)]
- public DamageSpecifier DamageOnUntrainedUse = default!;
- /// <summary>
- /// Chance the bible will fail to heal someone with no helmet
- /// </summary>
- [DataField("failChance")]
- [ViewVariables(VVAccess.ReadWrite)]
- public float FailChance = 0.34f;
- [DataField("sizzleSound")]
- public SoundSpecifier SizzleSoundPath = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
- [DataField("healSound")]
- public SoundSpecifier HealSoundPath = new SoundPathSpecifier("/Audio/Effects/holy.ogg");
- [DataField("locPrefix")]
- public string LocPrefix = "bible";
- }
- }
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