AmbientSoundSystem.cs 886 B

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  1. using Content.Server.Power.Components;
  2. using Content.Server.Power.EntitySystems;
  3. using Content.Shared.Audio;
  4. using Content.Shared.Mobs;
  5. using Content.Shared.Power;
  6. namespace Content.Server.Audio;
  7. public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
  8. {
  9. public override void Initialize()
  10. {
  11. base.Initialize();
  12. SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
  13. SubscribeLocalEvent<AmbientOnPoweredComponent, PowerNetBatterySupplyEvent>(HandlePowerSupply);
  14. }
  15. private void HandlePowerSupply(EntityUid uid, AmbientOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
  16. {
  17. SetAmbience(uid, args.Supply);
  18. }
  19. private void HandlePowerChange(EntityUid uid, AmbientOnPoweredComponent component, ref PowerChangedEvent args)
  20. {
  21. SetAmbience(uid, args.Powered);
  22. }
  23. }