TileFireEvent.cs 470 B

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  1. namespace Content.Server.Atmos
  2. {
  3. /// <summary>
  4. /// Event raised directed to an entity when it is standing on a tile that's on fire.
  5. /// </summary>
  6. [ByRefEvent]
  7. public readonly struct TileFireEvent
  8. {
  9. public readonly float Temperature;
  10. public readonly float Volume;
  11. public TileFireEvent(float temperature, float volume)
  12. {
  13. Temperature = temperature;
  14. Volume = volume;
  15. }
  16. }
  17. }