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- namespace Content.Server.Atmos
- {
- /// <summary>
- /// Event raised directed to an entity when it is standing on a tile that's on fire.
- /// </summary>
- [ByRefEvent]
- public readonly struct TileFireEvent
- {
- public readonly float Temperature;
- public readonly float Volume;
- public TileFireEvent(float temperature, float volume)
- {
- Temperature = temperature;
- Volume = volume;
- }
- }
- }
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