| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343 |
- using Content.Server.Atmos.Components;
- using Content.Server.Atmos.Reactions;
- using Content.Shared.Atmos;
- using Content.Shared.Atmos.Components;
- using Content.Shared.Atmos.Reactions;
- using Robust.Shared.Map;
- using Robust.Shared.Map.Components;
- using Robust.Shared.Utility;
- namespace Content.Server.Atmos.EntitySystems;
- public sealed partial class AtmosphereSystem
- {
- private void InitializeGridAtmosphere()
- {
- SubscribeLocalEvent<GridAtmosphereComponent, ComponentInit>(OnGridAtmosphereInit);
- SubscribeLocalEvent<GridAtmosphereComponent, ComponentStartup>(OnGridAtmosphereStartup);
- SubscribeLocalEvent<GridAtmosphereComponent, ComponentRemove>(OnAtmosphereRemove);
- SubscribeLocalEvent<GridAtmosphereComponent, GridSplitEvent>(OnGridSplit);
- #region Atmos API Subscriptions
- SubscribeLocalEvent<GridAtmosphereComponent, IsSimulatedGridMethodEvent>(GridIsSimulated);
- SubscribeLocalEvent<GridAtmosphereComponent, GetAllMixturesMethodEvent>(GridGetAllMixtures);
- SubscribeLocalEvent<GridAtmosphereComponent, ReactTileMethodEvent>(GridReactTile);
- SubscribeLocalEvent<GridAtmosphereComponent, HotspotExtinguishMethodEvent>(GridHotspotExtinguish);
- SubscribeLocalEvent<GridAtmosphereComponent, IsHotspotActiveMethodEvent>(GridIsHotspotActive);
- #endregion
- }
- private void OnAtmosphereRemove(EntityUid uid, GridAtmosphereComponent component, ComponentRemove args)
- {
- for (var i = 0; i < _currentRunAtmosphere.Count; i++)
- {
- if (_currentRunAtmosphere[i].Owner != uid)
- continue;
- _currentRunAtmosphere.RemoveAt(i);
- if (_currentRunAtmosphereIndex > i)
- _currentRunAtmosphereIndex--;
- }
- }
- private void OnGridAtmosphereInit(EntityUid uid, GridAtmosphereComponent component, ComponentInit args)
- {
- base.Initialize();
- EnsureComp<GasTileOverlayComponent>(uid);
- foreach (var tile in component.Tiles.Values)
- {
- tile.GridIndex = uid;
- }
- }
- private void OnGridAtmosphereStartup(EntityUid uid, GridAtmosphereComponent component, ComponentStartup args)
- {
- if (!TryComp(uid, out MapGridComponent? mapGrid))
- return;
- InvalidateAllTiles((uid, mapGrid, component));
- }
- private void OnGridSplit(EntityUid uid, GridAtmosphereComponent originalGridAtmos, ref GridSplitEvent args)
- {
- foreach (var newGrid in args.NewGrids)
- {
- // Make extra sure this is a valid grid.
- if (!TryComp(newGrid, out MapGridComponent? mapGrid))
- continue;
- // If the new split grid has an atmosphere already somehow, use that. Otherwise, add a new one.
- if (!TryComp(newGrid, out GridAtmosphereComponent? newGridAtmos))
- newGridAtmos = AddComp<GridAtmosphereComponent>(newGrid);
- // We assume the tiles on the new grid have the same coordinates as they did on the old grid...
- var enumerator = _mapSystem.GetAllTilesEnumerator(newGrid, mapGrid);
- while (enumerator.MoveNext(out var tile))
- {
- var indices = tile.Value.GridIndices;
- // This split event happens *before* the spaced tiles have been invalidated, therefore we can still
- // access their gas data. On the next atmos update tick, these tiles will be spaced. Poof!
- if (!originalGridAtmos.Tiles.TryGetValue(indices, out var tileAtmosphere))
- continue;
- // The new grid atmosphere has been initialized, meaning it has all the needed TileAtmospheres...
- if (!newGridAtmos.Tiles.TryGetValue(indices, out var newTileAtmosphere))
- // Let's be honest, this is really not gonna happen, but just in case...!
- continue;
- // Copy a bunch of data over... Not great, maybe put this in TileAtmosphere?
- newTileAtmosphere.Air = tileAtmosphere.Air?.Clone();
- newTileAtmosphere.Hotspot = tileAtmosphere.Hotspot;
- newTileAtmosphere.HeatCapacity = tileAtmosphere.HeatCapacity;
- newTileAtmosphere.Temperature = tileAtmosphere.Temperature;
- newTileAtmosphere.PressureDifference = tileAtmosphere.PressureDifference;
- newTileAtmosphere.PressureDirection = tileAtmosphere.PressureDirection;
- // TODO ATMOS: Somehow force GasTileOverlaySystem to perform an update *right now, right here.*
- // The reason why is that right now, gas will flicker until the next GasTileOverlay update.
- // That looks bad, of course. We want to avoid that! Anyway that's a bit more complicated so out of scope.
- // Invalidate the tile, it's redundant but redundancy is good! Also HashSet so really, no duplicates.
- originalGridAtmos.InvalidatedCoords.Add(indices);
- newGridAtmos.InvalidatedCoords.Add(indices);
- }
- }
- }
- private void GridIsSimulated(EntityUid uid, GridAtmosphereComponent component, ref IsSimulatedGridMethodEvent args)
- {
- if (args.Handled)
- return;
- args.Simulated = component.Simulated;
- args.Handled = true;
- }
- private void GridGetAllMixtures(EntityUid uid, GridAtmosphereComponent component,
- ref GetAllMixturesMethodEvent args)
- {
- if (args.Handled)
- return;
- IEnumerable<GasMixture> EnumerateMixtures(EntityUid gridUid, GridAtmosphereComponent grid, bool invalidate)
- {
- foreach (var (indices, tile) in grid.Tiles)
- {
- if (tile.Air == null)
- continue;
- if (invalidate)
- {
- //var ev = new InvalidateTileMethodEvent(gridUid, indices);
- //GridInvalidateTile(gridUid, grid, ref ev);
- AddActiveTile(grid, tile);
- }
- yield return tile.Air;
- }
- }
- // Return the enumeration over all the tiles in the atmosphere.
- args.Mixtures = EnumerateMixtures(uid, component, args.Excite);
- args.Handled = true;
- }
- private void GridReactTile(EntityUid uid, GridAtmosphereComponent component, ref ReactTileMethodEvent args)
- {
- if (args.Handled)
- return;
- if (!component.Tiles.TryGetValue(args.Tile, out var tile))
- return;
- args.Result = tile.Air is { } air ? React(air, tile) : ReactionResult.NoReaction;
- args.Handled = true;
- }
- /// <summary>
- /// Update array of adjacent tiles and the adjacency flags.
- /// </summary>
- private void UpdateAdjacentTiles(
- Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
- TileAtmosphere tile,
- bool activate = false)
- {
- var uid = ent.Owner;
- var atmos = ent.Comp1;
- var blockedDirs = tile.AirtightData.BlockedDirections;
- if (activate)
- AddActiveTile(atmos, tile);
- tile.AdjacentBits = AtmosDirection.Invalid;
- for (var i = 0; i < Atmospherics.Directions; i++)
- {
- var direction = (AtmosDirection)(1 << i);
- var adjacentIndices = tile.GridIndices.Offset(direction);
- TileAtmosphere? adjacent;
- if (!tile.NoGridTile)
- {
- adjacent = GetOrNewTile(uid, atmos, adjacentIndices);
- }
- else if (!atmos.Tiles.TryGetValue(adjacentIndices, out adjacent))
- {
- tile.AdjacentBits &= ~direction;
- tile.AdjacentTiles[i] = null;
- continue;
- }
- var adjBlockDirs = adjacent.AirtightData.BlockedDirections;
- if (activate)
- AddActiveTile(atmos, adjacent);
- var oppositeIndex = i.ToOppositeIndex();
- var oppositeDirection = (AtmosDirection)(1 << oppositeIndex);
- if (adjBlockDirs.IsFlagSet(oppositeDirection) || blockedDirs.IsFlagSet(direction))
- {
- // Adjacency is blocked by some airtight entity.
- tile.AdjacentBits &= ~direction;
- adjacent.AdjacentBits &= ~oppositeDirection;
- tile.AdjacentTiles[i] = null;
- adjacent.AdjacentTiles[oppositeIndex] = null;
- }
- else
- {
- // No airtight entity in the way.
- tile.AdjacentBits |= direction;
- adjacent.AdjacentBits |= oppositeDirection;
- tile.AdjacentTiles[i] = adjacent;
- adjacent.AdjacentTiles[oppositeIndex] = tile;
- }
- DebugTools.Assert(!(tile.AdjacentBits.IsFlagSet(direction) ^
- adjacent.AdjacentBits.IsFlagSet(oppositeDirection)));
- if (!adjacent.AdjacentBits.IsFlagSet(adjacent.MonstermosInfo.CurrentTransferDirection))
- adjacent.MonstermosInfo.CurrentTransferDirection = AtmosDirection.Invalid;
- }
- if (!tile.AdjacentBits.IsFlagSet(tile.MonstermosInfo.CurrentTransferDirection))
- tile.MonstermosInfo.CurrentTransferDirection = AtmosDirection.Invalid;
- }
- private (GasMixture Air, bool IsSpace) GetDefaultMapAtmosphere(MapAtmosphereComponent? map)
- {
- if (map == null)
- return (GasMixture.SpaceGas, true);
- var air = map.Mixture;
- DebugTools.Assert(air.Immutable);
- return (air, map.Space);
- }
- private void GridHotspotExtinguish(EntityUid uid, GridAtmosphereComponent component,
- ref HotspotExtinguishMethodEvent args)
- {
- if (args.Handled)
- return;
- if (!component.Tiles.TryGetValue(args.Tile, out var tile))
- return;
- tile.Hotspot = new Hotspot();
- args.Handled = true;
- //var ev = new InvalidateTileMethodEvent(uid, args.Tile);
- //GridInvalidateTile(uid, component, ref ev);
- AddActiveTile(component, tile);
- }
- private void GridIsHotspotActive(EntityUid uid, GridAtmosphereComponent component,
- ref IsHotspotActiveMethodEvent args)
- {
- if (args.Handled)
- return;
- if (!component.Tiles.TryGetValue(args.Tile, out var tile))
- return;
- args.Result = tile.Hotspot.Valid;
- args.Handled = true;
- }
- private void GridFixTileVacuum(TileAtmosphere tile)
- {
- DebugTools.AssertNotNull(tile.Air);
- DebugTools.Assert(tile.Air?.Immutable == false);
- tile.AirArchived = null;
- tile.ArchivedCycle = 0;
- var count = 0;
- foreach (var adj in tile.AdjacentTiles)
- {
- if (adj?.Air != null)
- count++;
- }
- if (count == 0)
- return;
- var ratio = 1f / count;
- var totalTemperature = 0f;
- foreach (var adj in tile.AdjacentTiles)
- {
- if (adj?.Air == null)
- continue;
- totalTemperature += adj.Temperature;
- // TODO ATMOS. Why is this removing and then re-adding air to the neighbouring tiles?
- // Is it some rounding issue to do with Atmospherics.GasMinMoles? because otherwise this is just unnecessary.
- // if we get rid of this, then this could also just add moles and then multiply by ratio at the end, rather
- // than having to iterate over adjacent tiles twice.
- // Remove a bit of gas from the adjacent ratio...
- var mix = adj.Air.RemoveRatio(ratio);
- // And merge it to the new tile air.
- Merge(tile.Air, mix);
- // Return removed gas to its original mixture.
- Merge(adj.Air, mix);
- }
- // New temperature is the arithmetic mean of the sum of the adjacent temperatures...
- tile.Air.Temperature = totalTemperature / count;
- }
- /// <summary>
- /// Repopulates all tiles on a grid atmosphere.
- /// </summary>
- public void InvalidateAllTiles(Entity<MapGridComponent?, GridAtmosphereComponent?> entity)
- {
- var (uid, grid, atmos) = entity;
- if (!Resolve(uid, ref grid, ref atmos))
- return;
- foreach (var indices in atmos.Tiles.Keys)
- {
- atmos.InvalidatedCoords.Add(indices);
- }
- var enumerator = _map.GetAllTilesEnumerator(uid, grid);
- while (enumerator.MoveNext(out var tile))
- {
- atmos.InvalidatedCoords.Add(tile.Value.GridIndices);
- }
- }
- public TileRef GetTileRef(TileAtmosphere tile)
- {
- if (!TryComp(tile.GridIndex, out MapGridComponent? grid))
- return default;
- _map.TryGetTileRef(tile.GridIndex, grid, tile.GridIndices, out var tileRef);
- return tileRef;
- }
- }
|