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- using Content.Server.Atmos.EntitySystems;
- using Content.Shared.Atmos;
- namespace Content.Server.Atmos.Components;
- /// <summary>
- /// This is basically a siphon vent for <see cref="GetFilterAirEvent"/>.
- /// </summary>
- [RegisterComponent, Access(typeof(AirFilterSystem))]
- public sealed partial class AirIntakeComponent : Component
- {
- /// <summary>
- /// Target pressure change for a single atmos tick
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float TargetPressureChange = 5f;
- /// <summary>
- /// How strong the intake pump is, it will be able to replenish air from lower pressure areas.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float PumpPower = 2f;
- /// <summary>
- /// Pressure to intake gases up to, maintains pressure of the air volume.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float Pressure = Atmospherics.OneAtmosphere;
- }
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