| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- using Content.Server.Arcade.SpaceVillain;
- using Content.Server.Wires;
- using Content.Shared.Arcade;
- using Content.Shared.Wires;
- namespace Content.Server.Arcade;
- public sealed partial class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
- {
- public override string Name { get; set; } = "wire-name-arcade-invincible";
- public override Color Color { get; set; } = Color.Purple;
- public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthManager;
- public override void ToggleValue(EntityUid owner, bool setting)
- {
- if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
- && arcade.Game != null)
- {
- arcade.Game.PlayerChar.Invincible = !setting;
- }
- }
- public override bool GetValue(EntityUid owner)
- {
- return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
- && arcade.Game != null
- && !arcade.Game.PlayerChar.Invincible;
- }
- public override StatusLightState? GetLightState(Wire wire)
- {
- if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade)
- && arcade.Game != null)
- {
- return arcade.Game.PlayerChar.Invincible || arcade.Game.VillainChar.Invincible
- ? StatusLightState.BlinkingSlow
- : StatusLightState.On;
- }
- return StatusLightState.Off;
- }
- }
- public sealed partial class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
- {
- public override string Name { get; set; } = "wire-name-player-invincible";
- public override Color Color { get; set; } = Color.Purple;
- public override object? StatusKey { get; } = null;
- public override void ToggleValue(EntityUid owner, bool setting)
- {
- if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
- && arcade.Game != null)
- {
- arcade.Game.VillainChar.Invincible = !setting;
- }
- }
- public override bool GetValue(EntityUid owner)
- {
- return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
- && arcade.Game != null
- && !arcade.Game.VillainChar.Invincible;
- }
- public override StatusLightData? GetStatusLightData(Wire wire)
- {
- return null;
- }
- }
- public enum ArcadeInvincibilityWireActionKeys : short
- {
- Player,
- Enemy
- }
|