SpaceVillainGame.Ui.cs 1.6 KB

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  1. using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
  2. namespace Content.Server.Arcade.SpaceVillain;
  3. public sealed partial class SpaceVillainGame
  4. {
  5. /// <summary>
  6. /// Updates the UI.
  7. /// </summary>
  8. private void UpdateUi(EntityUid uid, bool metadata = false)
  9. {
  10. _uiSystem.ServerSendUiMessage(uid, SpaceVillainArcadeUiKey.Key, metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
  11. }
  12. private void UpdateUi(EntityUid uid, string message1, string message2, bool metadata = false)
  13. {
  14. _latestPlayerActionMessage = message1;
  15. _latestEnemyActionMessage = message2;
  16. UpdateUi(uid, metadata);
  17. }
  18. /// <summary>
  19. /// Generates a Metadata-message based on the objects values.
  20. /// </summary>
  21. /// <returns>A Metadata-message.</returns>
  22. public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
  23. {
  24. return new(
  25. PlayerChar.Hp, PlayerChar.Mp,
  26. VillainChar.Hp, VillainChar.Mp,
  27. _latestPlayerActionMessage,
  28. _latestEnemyActionMessage,
  29. Name,
  30. _villainName,
  31. !_running
  32. );
  33. }
  34. /// <summary>
  35. /// Creates an Update-message based on the objects values.
  36. /// </summary>
  37. /// <returns>An Update-Message.</returns>
  38. public SpaceVillainArcadeDataUpdateMessage GenerateUpdateMessage()
  39. {
  40. return new(
  41. PlayerChar.Hp, PlayerChar.Mp,
  42. VillainChar.Hp, VillainChar.Mp,
  43. _latestPlayerActionMessage,
  44. _latestEnemyActionMessage
  45. );
  46. }
  47. }