| 123456789101112131415161718192021 |
- using Robust.Shared.Prototypes;
- namespace Content.Server.Antag.Mimic;
- /// <summary>
- /// Replaces the relevant entities with mobs when the game rule is started.
- /// </summary>
- [RegisterComponent]
- public sealed partial class MobReplacementRuleComponent : Component
- {
- // If you want more components use generics, using a whitelist would probably kill the server iterating every single entity.
- [DataField]
- public EntProtoId Proto = "MobMimic";
- /// <summary>
- /// Chance per-entity.
- /// </summary>
- [DataField]
- public float Chance = 0.004f;
- }
|