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- using Content.Server.Electrocution;
- using Content.Server.Emp;
- using Content.Server.Lightning;
- using Content.Shared.Anomaly.Components;
- using Content.Shared.Anomaly.Effects.Components;
- using Content.Shared.StatusEffect;
- using Robust.Shared.Random;
- using Robust.Shared.Timing;
- namespace Content.Server.Anomaly.Effects;
- public sealed class ElectricityAnomalySystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly LightningSystem _lightning = default!;
- [Dependency] private readonly ElectrocutionSystem _electrocution = default!;
- [Dependency] private readonly EmpSystem _emp = default!;
- [Dependency] private readonly EntityLookupSystem _lookup = default!;
- /// <inheritdoc/>
- public override void Initialize()
- {
- SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalyPulseEvent>(OnPulse);
- SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
- }
- private void OnPulse(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalyPulseEvent args)
- {
- var range = anomaly.Comp.MaxElectrocuteRange * args.Stability * args.PowerModifier;
- int boltCount = (int)MathF.Floor(MathHelper.Lerp((float)anomaly.Comp.MinBoltCount, (float)anomaly.Comp.MaxBoltCount, args.Severity));
- _lightning.ShootRandomLightnings(anomaly, range, boltCount);
- }
- private void OnSupercritical(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalySupercriticalEvent args)
- {
- var range = anomaly.Comp.MaxElectrocuteRange * 3 * args.PowerModifier;
- _emp.EmpPulse(_transform.GetMapCoordinates(anomaly), range, anomaly.Comp.EmpEnergyConsumption, anomaly.Comp.EmpDisabledDuration);
- _lightning.ShootRandomLightnings(anomaly, range, anomaly.Comp.MaxBoltCount * 3, arcDepth: 3);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<ElectricityAnomalyComponent, AnomalyComponent, TransformComponent>();
- while (query.MoveNext(out var uid, out var elec, out var anom, out var xform))
- {
- if (_timing.CurTime < elec.NextSecond)
- continue;
- elec.NextSecond = _timing.CurTime + TimeSpan.FromSeconds(1);
- if (!_random.Prob(elec.PassiveElectrocutionChance * anom.Stability))
- continue;
- var range = elec.MaxElectrocuteRange * anom.Stability;
- var damage = (int) (elec.MaxElectrocuteDamage * anom.Severity);
- var duration = elec.MaxElectrocuteDuration * anom.Severity;
- foreach (var (ent, comp) in _lookup.GetEntitiesInRange<StatusEffectsComponent>(_transform.GetMapCoordinates(uid, xform), range))
- {
- _electrocution.TryDoElectrocution(ent, uid, damage, duration, true, statusEffects: comp, ignoreInsulation: true);
- }
- }
- }
- }
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