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- using Content.Server.Anomaly.Effects;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.Reagent;
- using Robust.Shared.Audio;
- using Robust.Shared.Prototypes;
- using System.Numerics;
- namespace Content.Server.Anomaly.Components;
- /// <summary>
- /// This component allows the anomaly to generate a random type of reagent in the specified SolutionContainer.
- /// With the increasing severity of the anomaly, the type of reagent produced may change.
- /// The higher the severity of the anomaly, the higher the chance of dangerous or useful reagents.
- /// </summary>
- [RegisterComponent, Access(typeof(ReagentProducerAnomalySystem))]
- public sealed partial class ReagentProducerAnomalyComponent : Component
- {
- //the addition of the reagent will occur instantly when an anomaly appears,
- //and there will not be the first three seconds of a white empty anomaly.
- public float AccumulatedFrametime = 3.0f;
- /// <summary>
- /// How frequently should this reagent generation update, in seconds?
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float UpdateInterval = 3.0f;
- /// <summary>
- /// The spread of the random weight of the choice of this category, depending on the severity.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public Vector2 WeightSpreadDangerous = new(5.0f, 9.0f);
- /// <summary>
- /// The spread of the random weight of the choice of this category, depending on the severity.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public Vector2 WeightSpreadFun = new(3.0f, 0.0f);
- /// <summary>
- /// The spread of the random weight of the choice of this category, depending on the severity.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public Vector2 WeightSpreadUseful = new(1.0f, 1.0f);
- /// <summary>
- /// Category of dangerous reagents for injection. Various toxins and poisons
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public List<ProtoId<ReagentPrototype>> DangerousChemicals = new();
- /// <summary>
- /// Category of useful reagents for injection. Medicine and other things that players WANT to get
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public List<ProtoId<ReagentPrototype>> UsefulChemicals = new();
- /// <summary>
- /// Category of fun reagents for injection. Glue, drugs, beer. Something that will bring fun.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public List<ProtoId<ReagentPrototype>> FunChemicals = new();
- /// <summary>
- /// Noise made when anomaly pulse.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public SoundSpecifier ChangeSound = new SoundPathSpecifier("/Audio/Effects/waterswirl.ogg");
- /// <summary>
- /// The component will repaint the sprites of the object to match the current color of the solution,
- /// if the RandomSprite component is hung correctly.
- /// Ideally, this should be put into a separate component, but I suffered for 4 hours,
- /// and nothing worked out for me. So for now it will be like this.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadOnly)]
- public bool NeedRecolor = false;
- /// <summary>
- /// the maximum amount of reagent produced per second
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float MaxReagentProducing = 1.5f;
- /// <summary>
- /// how much does the reagent production increase before entering the supercritical state
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float SupercriticalReagentProducingModifier = 100f;
- /// <summary>
- /// The name of the reagent that the anomaly produces.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public ProtoId<ReagentPrototype> ProducingReagent = "Water";
- /// <summary>
- /// Solution name where the substance is generated
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("solution")]
- public string SolutionName = "default";
- /// <summary>
- /// Solution where the substance is generated
- /// </summary>
- [ViewVariables]
- public Entity<SolutionComponent>? Solution = null;
- }
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