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- using Content.Server.Anomaly.Components;
- using Content.Server.Atmos.EntitySystems;
- using Content.Server.Audio;
- using Content.Server.Explosion.EntitySystems;
- using Content.Server.Materials;
- using Content.Server.Radiation.Systems;
- using Content.Server.Radio.EntitySystems;
- using Content.Server.Station.Systems;
- using Content.Shared.Anomaly;
- using Content.Shared.Anomaly.Components;
- using Content.Shared.Anomaly.Prototypes;
- using Content.Shared.DoAfter;
- using Content.Shared.Random;
- using Content.Shared.Random.Helpers;
- using Robust.Server.GameObjects;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Configuration;
- using Robust.Shared.Physics.Events;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- namespace Content.Server.Anomaly;
- /// <summary>
- /// This handles logic and interactions relating to <see cref="AnomalyComponent"/>
- /// </summary>
- public sealed partial class AnomalySystem : SharedAnomalySystem
- {
- [Dependency] private readonly IConfigurationManager _configuration = default!;
- [Dependency] private readonly IPrototypeManager _prototype = default!;
- [Dependency] private readonly AmbientSoundSystem _ambient = default!;
- [Dependency] private readonly AtmosphereSystem _atmosphere = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
- [Dependency] private readonly ExplosionSystem _explosion = default!;
- [Dependency] private readonly MaterialStorageSystem _material = default!;
- [Dependency] private readonly SharedPointLightSystem _pointLight = default!;
- [Dependency] private readonly StationSystem _station = default!;
- [Dependency] private readonly RadioSystem _radio = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly RadiationSystem _radiation = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly UserInterfaceSystem _ui = default!;
- public const float MinParticleVariation = 0.8f;
- public const float MaxParticleVariation = 1.2f;
- [ValidatePrototypeId<WeightedRandomPrototype>]
- const string WeightListProto = "AnomalyBehaviorList";
- /// <inheritdoc/>
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<AnomalyComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<AnomalyComponent, ComponentShutdown>(OnShutdown);
- SubscribeLocalEvent<AnomalyComponent, StartCollideEvent>(OnStartCollide);
- InitializeGenerator();
- InitializeScanner();
- InitializeVessel();
- InitializeCommands();
- }
- private void OnMapInit(Entity<AnomalyComponent> anomaly, ref MapInitEvent args)
- {
- anomaly.Comp.NextPulseTime = Timing.CurTime + GetPulseLength(anomaly.Comp) * 3; // longer the first time
- ChangeAnomalyStability(anomaly, Random.NextFloat(anomaly.Comp.InitialStabilityRange.Item1 , anomaly.Comp.InitialStabilityRange.Item2), anomaly.Comp);
- ChangeAnomalySeverity(anomaly, Random.NextFloat(anomaly.Comp.InitialSeverityRange.Item1, anomaly.Comp.InitialSeverityRange.Item2), anomaly.Comp);
- ShuffleParticlesEffect(anomaly);
- anomaly.Comp.Continuity = _random.NextFloat(anomaly.Comp.MinContituty, anomaly.Comp.MaxContituty);
- SetBehavior(anomaly, GetRandomBehavior());
- }
- public void ShuffleParticlesEffect(Entity<AnomalyComponent> anomaly)
- {
- var particles = new List<AnomalousParticleType>
- { AnomalousParticleType.Delta, AnomalousParticleType.Epsilon, AnomalousParticleType.Zeta, AnomalousParticleType.Sigma };
- anomaly.Comp.SeverityParticleType = Random.PickAndTake(particles);
- anomaly.Comp.DestabilizingParticleType = Random.PickAndTake(particles);
- anomaly.Comp.WeakeningParticleType = Random.PickAndTake(particles);
- anomaly.Comp.TransformationParticleType = Random.PickAndTake(particles);
- Dirty(anomaly);
- }
- private void OnShutdown(Entity<AnomalyComponent> anomaly, ref ComponentShutdown args)
- {
- if (anomaly.Comp.CurrentBehavior is not null)
- RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value);
- EndAnomaly(anomaly, spawnCore: false);
- }
- private void OnStartCollide(Entity<AnomalyComponent> anomaly, ref StartCollideEvent args)
- {
- if (!TryComp<AnomalousParticleComponent>(args.OtherEntity, out var particle))
- return;
- if (args.OtherFixtureId != particle.FixtureId)
- return;
- var behaviorMod = 1f;
- if (anomaly.Comp.CurrentBehavior != null)
- {
- var b = _prototype.Index(anomaly.Comp.CurrentBehavior.Value);
- behaviorMod = b.ParticleSensivity;
- }
- // small function to randomize because it's easier to read like this
- float VaryValue(float v) => v * behaviorMod * Random.NextFloat(MinParticleVariation, MaxParticleVariation);
- if (particle.ParticleType == anomaly.Comp.DestabilizingParticleType || particle.DestabilzingOverride)
- {
- ChangeAnomalyStability(anomaly, VaryValue(particle.StabilityPerDestabilizingHit), anomaly.Comp);
- }
- if (particle.ParticleType == anomaly.Comp.SeverityParticleType || particle.SeverityOverride)
- {
- ChangeAnomalySeverity(anomaly, VaryValue(particle.SeverityPerSeverityHit), anomaly.Comp);
- }
- if (particle.ParticleType == anomaly.Comp.WeakeningParticleType || particle.WeakeningOverride)
- {
- ChangeAnomalyHealth(anomaly, VaryValue(particle.HealthPerWeakeningeHit), anomaly.Comp);
- ChangeAnomalyStability(anomaly, VaryValue(particle.StabilityPerWeakeningeHit), anomaly.Comp);
- }
- if (particle.ParticleType == anomaly.Comp.TransformationParticleType || particle.TransmutationOverride)
- {
- ChangeAnomalySeverity(anomaly, VaryValue(particle.SeverityPerSeverityHit), anomaly.Comp);
- if (_random.Prob(anomaly.Comp.Continuity))
- SetBehavior(anomaly, GetRandomBehavior());
- }
- }
- /// <summary>
- /// Gets the amount of research points generated per second for an anomaly.
- /// </summary>
- /// <param name="anomaly"></param>
- /// <param name="component"></param>
- /// <returns>The amount of points</returns>
- public int GetAnomalyPointValue(EntityUid anomaly, AnomalyComponent? component = null)
- {
- if (!Resolve(anomaly, ref component, false))
- return 0;
- var multiplier = 1f;
- if (component.Stability > component.GrowthThreshold)
- multiplier = component.GrowingPointMultiplier; //more points for unstable
- //penalty of up to 50% based on health
- multiplier *= MathF.Pow(1.5f, component.Health) - 0.5f;
- //Apply behavior modifier
- if (component.CurrentBehavior != null)
- {
- var behavior = _prototype.Index(component.CurrentBehavior.Value);
- multiplier *= behavior.EarnPointModifier;
- }
- var severityValue = 1 / (1 + MathF.Pow(MathF.E, -7 * (component.Severity - 0.5f)));
- return (int) ((component.MaxPointsPerSecond - component.MinPointsPerSecond) * severityValue * multiplier) + component.MinPointsPerSecond;
- }
- /// <summary>
- /// Gets the localized name of a particle.
- /// </summary>
- /// <param name="type"></param>
- /// <returns></returns>
- public string GetParticleLocale(AnomalousParticleType type)
- {
- return type switch
- {
- AnomalousParticleType.Delta => Loc.GetString("anomaly-particles-delta"),
- AnomalousParticleType.Epsilon => Loc.GetString("anomaly-particles-epsilon"),
- AnomalousParticleType.Zeta => Loc.GetString("anomaly-particles-zeta"),
- AnomalousParticleType.Sigma => Loc.GetString("anomaly-particles-sigma"),
- _ => throw new ArgumentOutOfRangeException()
- };
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- UpdateGenerator();
- UpdateVessels();
- }
- #region Behavior
- private string GetRandomBehavior()
- {
- var weightList = _prototype.Index<WeightedRandomPrototype>(WeightListProto);
- return weightList.Pick(_random);
- }
- private void SetBehavior(Entity<AnomalyComponent> anomaly, ProtoId<AnomalyBehaviorPrototype> behaviorProto)
- {
- if (anomaly.Comp.CurrentBehavior == behaviorProto)
- return;
- if (anomaly.Comp.CurrentBehavior != null)
- RemoveBehavior(anomaly, anomaly.Comp.CurrentBehavior.Value);
- anomaly.Comp.CurrentBehavior = behaviorProto;
- var behavior = _prototype.Index(behaviorProto);
- EntityManager.AddComponents(anomaly, behavior.Components);
- var ev = new AnomalyBehaviorChangedEvent(anomaly, anomaly.Comp.CurrentBehavior, behaviorProto);
- RaiseLocalEvent(anomaly, ref ev, true);
- }
- private void RemoveBehavior(Entity<AnomalyComponent> anomaly, ProtoId<AnomalyBehaviorPrototype> behaviorProto)
- {
- if (anomaly.Comp.CurrentBehavior == null)
- return;
- var behavior = _prototype.Index(behaviorProto);
- EntityManager.RemoveComponents(anomaly, behavior.Components);
- }
- #endregion
- }
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