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SetOutfitEui.cs 1.3 KB

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  1. using Content.Server.Administration.Managers;
  2. using Content.Server.EUI;
  3. using Content.Shared.Administration;
  4. using Content.Shared.Eui;
  5. using JetBrains.Annotations;
  6. namespace Content.Server.Administration.UI
  7. {
  8. [UsedImplicitly]
  9. public sealed class SetOutfitEui : BaseEui
  10. {
  11. [Dependency] private readonly IAdminManager _adminManager = default!;
  12. private readonly NetEntity _target;
  13. public SetOutfitEui(NetEntity entity)
  14. {
  15. _target = entity;
  16. IoCManager.InjectDependencies(this);
  17. }
  18. public override void Opened()
  19. {
  20. base.Opened();
  21. StateDirty();
  22. _adminManager.OnPermsChanged += AdminManagerOnPermsChanged;
  23. }
  24. public override EuiStateBase GetNewState()
  25. {
  26. return new SetOutfitEuiState
  27. {
  28. TargetNetEntity = _target,
  29. };
  30. }
  31. private void AdminManagerOnPermsChanged(AdminPermsChangedEventArgs obj)
  32. {
  33. // Close UI if user loses +FUN.
  34. if (obj.Player == Player && !UserAdminFlagCheck(AdminFlags.Fun))
  35. {
  36. Close();
  37. }
  38. }
  39. private bool UserAdminFlagCheck(AdminFlags flags)
  40. {
  41. return _adminManager.HasAdminFlag(Player, flags);
  42. }
  43. }
  44. }