1
0

EditSolutionsEui.cs 2.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. using Content.Server.Administration.Systems;
  2. using Content.Server.Chemistry.Containers.EntitySystems;
  3. using Content.Server.EUI;
  4. using Content.Shared.Administration;
  5. using Content.Shared.Chemistry.Components.SolutionManager;
  6. using Content.Shared.Eui;
  7. using Content.Shared.Chemistry.EntitySystems;
  8. using JetBrains.Annotations;
  9. using Robust.Shared.Timing;
  10. namespace Content.Server.Administration.UI
  11. {
  12. /// <summary>
  13. /// Admin Eui for displaying and editing the reagents in a solution.
  14. /// </summary>
  15. [UsedImplicitly]
  16. public sealed class EditSolutionsEui : BaseEui
  17. {
  18. [Dependency] private readonly IEntityManager _entityManager = default!;
  19. [Dependency] private readonly IGameTiming _gameTiming = default!;
  20. private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
  21. public readonly EntityUid Target;
  22. public EditSolutionsEui(EntityUid entity)
  23. {
  24. IoCManager.InjectDependencies(this);
  25. _solutionContainerSystem = _entityManager.System<SharedSolutionContainerSystem>();
  26. Target = entity;
  27. }
  28. public override void Opened()
  29. {
  30. base.Opened();
  31. StateDirty();
  32. }
  33. public override void Closed()
  34. {
  35. base.Closed();
  36. _entityManager.System<AdminVerbSystem>().OnEditSolutionsEuiClosed(Player, this);
  37. }
  38. public override EuiStateBase GetNewState()
  39. {
  40. List<(string Name, NetEntity Solution)>? netSolutions;
  41. if (_entityManager.TryGetComponent(Target, out SolutionContainerManagerComponent? container) && container.Containers.Count > 0)
  42. {
  43. netSolutions = new();
  44. foreach (var (name, solution) in _solutionContainerSystem.EnumerateSolutions((Target, container)))
  45. {
  46. if (name is null || !_entityManager.TryGetNetEntity(solution, out var netSolution))
  47. continue;
  48. netSolutions.Add((name, netSolution.Value));
  49. }
  50. }
  51. else
  52. netSolutions = null;
  53. return new EditSolutionsEuiState(_entityManager.GetNetEntity(Target), netSolutions, _gameTiming.CurTick);
  54. }
  55. }
  56. }