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- using System.Linq;
- using Content.Server.Administration.Managers;
- using Content.Server.Chat.Managers;
- using Content.Server.Forensics;
- using Content.Server.GameTicking;
- using Content.Server.Hands.Systems;
- using Content.Server.Mind;
- using Content.Server.Players.PlayTimeTracking;
- using Content.Server.Popups;
- using Content.Server.StationRecords.Systems;
- using Content.Shared.Administration;
- using Content.Shared.Administration.Events;
- using Content.Shared.CCVar;
- using Content.Shared.Forensics.Components;
- using Content.Shared.GameTicking;
- using Content.Shared.Hands.Components;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Inventory;
- using Content.Shared.Mind;
- using Content.Shared.PDA;
- using Content.Shared.Players.PlayTimeTracking;
- using Content.Shared.Popups;
- using Content.Shared.Roles;
- using Content.Shared.Roles.Jobs;
- using Content.Shared.StationRecords;
- using Content.Shared.Throwing;
- using Robust.Server.GameObjects;
- using Robust.Server.Player;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Configuration;
- using Robust.Shared.Enums;
- using Robust.Shared.Network;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Administration.Systems;
- public sealed class AdminSystem : EntitySystem
- {
- [Dependency] private readonly IAdminManager _adminManager = default!;
- [Dependency] private readonly IChatManager _chat = default!;
- [Dependency] private readonly IConfigurationManager _config = default!;
- [Dependency] private readonly IPlayerManager _playerManager = default!;
- [Dependency] private readonly HandsSystem _hands = default!;
- [Dependency] private readonly SharedJobSystem _jobs = default!;
- [Dependency] private readonly InventorySystem _inventory = default!;
- [Dependency] private readonly MindSystem _minds = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- [Dependency] private readonly PhysicsSystem _physics = default!;
- [Dependency] private readonly PlayTimeTrackingManager _playTime = default!;
- [Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly SharedRoleSystem _role = default!;
- [Dependency] private readonly GameTicker _gameTicker = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly StationRecordsSystem _stationRecords = default!;
- [Dependency] private readonly TransformSystem _transform = default!;
- private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
- /// <summary>
- /// Set of players that have participated in this round.
- /// </summary>
- public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
- private readonly HashSet<NetUserId> _roundActivePlayers = new();
- public readonly PanicBunkerStatus PanicBunker = new();
- public override void Initialize()
- {
- base.Initialize();
- _playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
- _adminManager.OnPermsChanged += OnAdminPermsChanged;
- _playTime.SessionPlayTimeUpdated += OnSessionPlayTimeUpdated;
- // Panic Bunker Settings
- Subs.CVar(_config, CCVars.PanicBunkerEnabled, OnPanicBunkerChanged, true);
- Subs.CVar(_config, CCVars.PanicBunkerDisableWithAdmins, OnPanicBunkerDisableWithAdminsChanged, true);
- Subs.CVar(_config, CCVars.PanicBunkerEnableWithoutAdmins, OnPanicBunkerEnableWithoutAdminsChanged, true);
- Subs.CVar(_config, CCVars.PanicBunkerCountDeadminnedAdmins, OnPanicBunkerCountDeadminnedAdminsChanged, true);
- Subs.CVar(_config, CCVars.PanicBunkerShowReason, OnPanicBunkerShowReasonChanged, true);
- Subs.CVar(_config, CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true);
- Subs.CVar(_config, CCVars.PanicBunkerMinOverallMinutes, OnPanicBunkerMinOverallMinutesChanged, true);
- SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
- SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
- SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
- SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
- SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
- SubscribeLocalEvent<ActorComponent, EntityRenamedEvent>(OnPlayerRenamed);
- SubscribeLocalEvent<ActorComponent, IdentityChangedEvent>(OnIdentityChanged);
- }
- private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
- {
- _roundActivePlayers.Clear();
- foreach (var (id, data) in _playerList)
- {
- if (!data.ActiveThisRound)
- continue;
- if (!_playerManager.TryGetPlayerData(id, out var playerData))
- return;
- _playerManager.TryGetSessionById(id, out var session);
- _playerList[id] = GetPlayerInfo(playerData, session);
- }
- var updateEv = new FullPlayerListEvent() { PlayersInfo = _playerList.Values.ToList() };
- foreach (var admin in _adminManager.ActiveAdmins)
- {
- RaiseNetworkEvent(updateEv, admin.Channel);
- }
- }
- private void OnPlayerRenamed(Entity<ActorComponent> ent, ref EntityRenamedEvent args)
- {
- UpdatePlayerList(ent.Comp.PlayerSession);
- }
- public void UpdatePlayerList(ICommonSession player)
- {
- _playerList[player.UserId] = GetPlayerInfo(player.Data, player);
- var playerInfoChangedEvent = new PlayerInfoChangedEvent
- {
- PlayerInfo = _playerList[player.UserId]
- };
- foreach (var admin in _adminManager.ActiveAdmins)
- {
- RaiseNetworkEvent(playerInfoChangedEvent, admin.Channel);
- }
- }
- public PlayerInfo? GetCachedPlayerInfo(NetUserId? netUserId)
- {
- if (netUserId == null)
- return null;
- _playerList.TryGetValue(netUserId.Value, out var value);
- return value ?? null;
- }
- private void OnIdentityChanged(Entity<ActorComponent> ent, ref IdentityChangedEvent ev)
- {
- UpdatePlayerList(ent.Comp.PlayerSession);
- }
- private void OnRoleEvent(RoleEvent ev)
- {
- var session = _minds.GetSession(ev.Mind);
- if (!ev.RoleTypeUpdate || session == null)
- return;
- UpdatePlayerList(session);
- }
- private void OnAdminPermsChanged(AdminPermsChangedEventArgs obj)
- {
- UpdatePanicBunker();
- if (!obj.IsAdmin)
- {
- RaiseNetworkEvent(new FullPlayerListEvent(), obj.Player.Channel);
- return;
- }
- SendFullPlayerList(obj.Player);
- }
- private void OnPlayerDetached(PlayerDetachedEvent ev)
- {
- // If disconnected then the player won't have a connected entity to get character name from.
- // The disconnected state gets sent by OnPlayerStatusChanged.
- if (ev.Player.Status == SessionStatus.Disconnected)
- return;
- UpdatePlayerList(ev.Player);
- }
- private void OnPlayerAttached(PlayerAttachedEvent ev)
- {
- if (ev.Player.Status == SessionStatus.Disconnected)
- return;
- _roundActivePlayers.Add(ev.Player.UserId);
- UpdatePlayerList(ev.Player);
- }
- public override void Shutdown()
- {
- base.Shutdown();
- _playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
- _adminManager.OnPermsChanged -= OnAdminPermsChanged;
- _playTime.SessionPlayTimeUpdated -= OnSessionPlayTimeUpdated;
- }
- private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
- {
- UpdatePlayerList(e.Session);
- UpdatePanicBunker();
- }
- private void SendFullPlayerList(ICommonSession playerSession)
- {
- var ev = new FullPlayerListEvent();
- ev.PlayersInfo = _playerList.Values.ToList();
- RaiseNetworkEvent(ev, playerSession.Channel);
- }
- private PlayerInfo GetPlayerInfo(SessionData data, ICommonSession? session)
- {
- var name = data.UserName;
- var entityName = string.Empty;
- var identityName = string.Empty;
- // Visible (identity) name can be different from real name
- if (session?.AttachedEntity != null)
- {
- entityName = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
- identityName = Identity.Name(session.AttachedEntity.Value, EntityManager);
- }
- var antag = false;
- // Starting role, antagonist status and role type
- RoleTypePrototype roleType = new();
- var startingRole = string.Empty;
- if (_minds.TryGetMind(session, out var mindId, out var mindComp))
- {
- if (_proto.TryIndex(mindComp.RoleType, out var role))
- roleType = role;
- else
- Log.Error($"{ToPrettyString(mindId)} has invalid Role Type '{mindComp.RoleType}'. Displaying '{Loc.GetString(roleType.Name)}' instead");
- antag = _role.MindIsAntagonist(mindId);
- startingRole = _jobs.MindTryGetJobName(mindId);
- }
- // Connection status and playtime
- var connected = session != null && session.Status is SessionStatus.Connected or SessionStatus.InGame;
- // Start with the last available playtime data
- var cachedInfo = GetCachedPlayerInfo(data.UserId);
- var overallPlaytime = cachedInfo?.OverallPlaytime;
- // Overwrite with current playtime data, unless it's null (such as if the player just disconnected)
- if (session != null &&
- _playTime.TryGetTrackerTimes(session, out var playTimes) &&
- playTimes.TryGetValue(PlayTimeTrackingShared.TrackerOverall, out var playTime))
- {
- overallPlaytime = playTime;
- }
- return new PlayerInfo(name, entityName, identityName, startingRole, antag, roleType, GetNetEntity(session?.AttachedEntity), data.UserId,
- connected, _roundActivePlayers.Contains(data.UserId), overallPlaytime);
- }
- private void OnPanicBunkerChanged(bool enabled)
- {
- PanicBunker.Enabled = enabled;
- _chat.SendAdminAlert(Loc.GetString(enabled
- ? "admin-ui-panic-bunker-enabled-admin-alert"
- : "admin-ui-panic-bunker-disabled-admin-alert"
- ));
- SendPanicBunkerStatusAll();
- }
- private void OnPanicBunkerDisableWithAdminsChanged(bool enabled)
- {
- PanicBunker.DisableWithAdmins = enabled;
- UpdatePanicBunker();
- }
- private void OnPanicBunkerEnableWithoutAdminsChanged(bool enabled)
- {
- PanicBunker.EnableWithoutAdmins = enabled;
- UpdatePanicBunker();
- }
- private void OnPanicBunkerCountDeadminnedAdminsChanged(bool enabled)
- {
- PanicBunker.CountDeadminnedAdmins = enabled;
- UpdatePanicBunker();
- }
- private void OnPanicBunkerShowReasonChanged(bool enabled)
- {
- PanicBunker.ShowReason = enabled;
- SendPanicBunkerStatusAll();
- }
- private void OnPanicBunkerMinAccountAgeChanged(int minutes)
- {
- PanicBunker.MinAccountAgeMinutes = minutes;
- SendPanicBunkerStatusAll();
- }
- private void OnPanicBunkerMinOverallMinutesChanged(int minutes)
- {
- PanicBunker.MinOverallMinutes = minutes;
- SendPanicBunkerStatusAll();
- }
- private void UpdatePanicBunker()
- {
- var hasAdmins = false;
- foreach (var admin in _adminManager.AllAdmins)
- {
- if (_adminManager.HasAdminFlag(admin, AdminFlags.Admin, includeDeAdmin: PanicBunker.CountDeadminnedAdmins))
- {
- hasAdmins = true;
- break;
- }
- }
- // TODO Fix order dependent Cvars
- // Please for the sake of my sanity don't make cvars & order dependent.
- // Just make a bool field on the system instead of having some cvars automatically modify other cvars.
- //
- // I.e., this:
- // /sudo cvar game.panic_bunker.enabled true
- // /sudo cvar game.panic_bunker.disable_with_admins true
- // and this:
- // /sudo cvar game.panic_bunker.disable_with_admins true
- // /sudo cvar game.panic_bunker.enabled true
- //
- // should have the same effect, but currently setting the disable_with_admins can modify enabled.
- if (hasAdmins && PanicBunker.DisableWithAdmins)
- {
- _config.SetCVar(CCVars.PanicBunkerEnabled, false);
- }
- else if (!hasAdmins && PanicBunker.EnableWithoutAdmins)
- {
- _config.SetCVar(CCVars.PanicBunkerEnabled, true);
- }
- SendPanicBunkerStatusAll();
- }
- private void SendPanicBunkerStatusAll()
- {
- var ev = new PanicBunkerChangedEvent(PanicBunker);
- foreach (var admin in _adminManager.AllAdmins)
- {
- RaiseNetworkEvent(ev, admin);
- }
- }
- /// <summary>
- /// Erases a player from the round.
- /// This removes them and any trace of them from the round, deleting their
- /// chat messages and showing a popup to other players.
- /// Their items are dropped on the ground.
- /// </summary>
- public void Erase(NetUserId uid)
- {
- _chat.DeleteMessagesBy(uid);
- if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.OwnedEntity == null || TerminatingOrDeleted(mind.OwnedEntity.Value))
- return;
- var entity = mind.OwnedEntity.Value;
- if (TryComp(entity, out TransformComponent? transform))
- {
- var coordinates = _transform.GetMoverCoordinates(entity, transform);
- var name = Identity.Entity(entity, EntityManager);
- _popup.PopupCoordinates(Loc.GetString("admin-erase-popup", ("user", name)), coordinates, PopupType.LargeCaution);
- var filter = Filter.Pvs(coordinates, 1, EntityManager, _playerManager);
- var audioParams = new AudioParams().WithVolume(3);
- _audio.PlayStatic("/Audio/Effects/pop_high.ogg", filter, coordinates, true, audioParams);
- }
- foreach (var item in _inventory.GetHandOrInventoryEntities(entity))
- {
- if (TryComp(item, out PdaComponent? pda) &&
- TryComp(pda.ContainedId, out StationRecordKeyStorageComponent? keyStorage) &&
- keyStorage.Key is { } key &&
- _stationRecords.TryGetRecord(key, out GeneralStationRecord? record))
- {
- if (TryComp(entity, out DnaComponent? dna) &&
- dna.DNA != record.DNA)
- {
- continue;
- }
- if (TryComp(entity, out FingerprintComponent? fingerPrint) &&
- fingerPrint.Fingerprint != record.Fingerprint)
- {
- continue;
- }
- _stationRecords.RemoveRecord(key);
- Del(item);
- }
- }
- if (_inventory.TryGetContainerSlotEnumerator(entity, out var enumerator))
- {
- while (enumerator.NextItem(out var item, out var slot))
- {
- if (_inventory.TryUnequip(entity, entity, slot.Name, true, true))
- _physics.ApplyAngularImpulse(item, ThrowingSystem.ThrowAngularImpulse);
- }
- }
- if (TryComp(entity, out HandsComponent? hands))
- {
- foreach (var hand in _hands.EnumerateHands(entity, hands))
- {
- _hands.TryDrop(entity, hand, checkActionBlocker: false, doDropInteraction: false, handsComp: hands);
- }
- }
- _minds.WipeMind(mindId, mind);
- QueueDel(entity);
- if (_playerManager.TryGetSessionById(uid, out var session))
- _gameTicker.SpawnObserver(session);
- }
- private void OnSessionPlayTimeUpdated(ICommonSession session)
- {
- UpdatePlayerList(session);
- }
- }
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