PlayerPanelEui.cs 7.4 KB

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  1. using System.Linq;
  2. using Content.Server.Administration.Logs;
  3. using Content.Server.Administration.Managers;
  4. using Content.Server.Administration.Notes;
  5. using Content.Server.Administration.Systems;
  6. using Content.Server.Database;
  7. using Content.Server.EUI;
  8. using Content.Shared.Administration;
  9. using Content.Shared.Database;
  10. using Content.Shared.Eui;
  11. using Robust.Server.Player;
  12. using Robust.Shared.Player;
  13. namespace Content.Server.Administration;
  14. public sealed class PlayerPanelEui : BaseEui
  15. {
  16. [Dependency] private readonly IAdminManager _admins = default!;
  17. [Dependency] private readonly IServerDbManager _db = default!;
  18. [Dependency] private readonly IAdminNotesManager _notesMan = default!;
  19. [Dependency] private readonly IEntityManager _entity = default!;
  20. [Dependency] private readonly IPlayerManager _player = default!;
  21. [Dependency] private readonly EuiManager _eui = default!;
  22. [Dependency] private readonly IAdminLogManager _adminLog = default!;
  23. private readonly LocatedPlayerData _targetPlayer;
  24. private int? _notes;
  25. private int? _bans;
  26. private int? _roleBans;
  27. private int _sharedConnections;
  28. private bool? _whitelisted;
  29. private TimeSpan _playtime;
  30. private bool _frozen;
  31. private bool _canFreeze;
  32. private bool _canAhelp;
  33. public PlayerPanelEui(LocatedPlayerData player)
  34. {
  35. IoCManager.InjectDependencies(this);
  36. _targetPlayer = player;
  37. }
  38. public override void Opened()
  39. {
  40. base.Opened();
  41. _admins.OnPermsChanged += OnPermsChanged;
  42. }
  43. public override void Closed()
  44. {
  45. base.Closed();
  46. _admins.OnPermsChanged -= OnPermsChanged;
  47. }
  48. public override EuiStateBase GetNewState()
  49. {
  50. return new PlayerPanelEuiState(_targetPlayer.UserId,
  51. _targetPlayer.Username,
  52. _playtime,
  53. _notes,
  54. _bans,
  55. _roleBans,
  56. _sharedConnections,
  57. _whitelisted,
  58. _canFreeze,
  59. _frozen,
  60. _canAhelp);
  61. }
  62. private void OnPermsChanged(AdminPermsChangedEventArgs args)
  63. {
  64. if (args.Player != Player)
  65. return;
  66. SetPlayerState();
  67. }
  68. public override void HandleMessage(EuiMessageBase msg)
  69. {
  70. base.HandleMessage(msg);
  71. ICommonSession? session;
  72. switch (msg)
  73. {
  74. case PlayerPanelFreezeMessage freezeMsg:
  75. if (!_admins.IsAdmin(Player) ||
  76. !_entity.TrySystem<AdminFrozenSystem>(out var frozenSystem) ||
  77. !_player.TryGetSessionById(_targetPlayer.UserId, out session) ||
  78. session.AttachedEntity == null)
  79. return;
  80. if (_entity.HasComponent<AdminFrozenComponent>(session.AttachedEntity))
  81. {
  82. _adminLog.Add(LogType.Action,$"{Player:actor} unfroze {_entity.ToPrettyString(session.AttachedEntity):subject}");
  83. _entity.RemoveComponent<AdminFrozenComponent>(session.AttachedEntity.Value);
  84. SetPlayerState();
  85. return;
  86. }
  87. if (freezeMsg.Mute)
  88. {
  89. _adminLog.Add(LogType.Action,$"{Player:actor} froze and muted {_entity.ToPrettyString(session.AttachedEntity):subject}");
  90. frozenSystem.FreezeAndMute(session.AttachedEntity.Value);
  91. }
  92. else
  93. {
  94. _adminLog.Add(LogType.Action,$"{Player:actor} froze {_entity.ToPrettyString(session.AttachedEntity):subject}");
  95. _entity.EnsureComponent<AdminFrozenComponent>(session.AttachedEntity.Value);
  96. }
  97. SetPlayerState();
  98. break;
  99. case PlayerPanelLogsMessage:
  100. if (!_admins.HasAdminFlag(Player, AdminFlags.Logs))
  101. return;
  102. _adminLog.Add(LogType.Action, $"{Player:actor} opened logs on {_targetPlayer.Username:subject}");
  103. var ui = new AdminLogsEui();
  104. _eui.OpenEui(ui, Player);
  105. ui.SetLogFilter(search: _targetPlayer.Username);
  106. break;
  107. case PlayerPanelDeleteMessage:
  108. case PlayerPanelRejuvenationMessage:
  109. if (!_admins.HasAdminFlag(Player, AdminFlags.Debug) ||
  110. !_player.TryGetSessionById(_targetPlayer.UserId, out session) ||
  111. session.AttachedEntity == null)
  112. return;
  113. if (msg is PlayerPanelRejuvenationMessage)
  114. {
  115. _adminLog.Add(LogType.Action,$"{Player:actor} rejuvenated {_entity.ToPrettyString(session.AttachedEntity):subject}");
  116. if (!_entity.TrySystem<RejuvenateSystem>(out var rejuvenate))
  117. return;
  118. rejuvenate.PerformRejuvenate(session.AttachedEntity.Value);
  119. }
  120. else
  121. {
  122. _adminLog.Add(LogType.Action,$"{Player:actor} deleted {_entity.ToPrettyString(session.AttachedEntity):subject}");
  123. _entity.DeleteEntity(session.AttachedEntity);
  124. }
  125. break;
  126. }
  127. }
  128. public async void SetPlayerState()
  129. {
  130. if (!_admins.IsAdmin(Player))
  131. {
  132. Close();
  133. return;
  134. }
  135. _playtime = (await _db.GetPlayTimes(_targetPlayer.UserId))
  136. .Where(p => p.Tracker == "Overall")
  137. .Select(p => p.TimeSpent)
  138. .FirstOrDefault();
  139. if (_notesMan.CanView(Player))
  140. {
  141. _notes = (await _notesMan.GetAllAdminRemarks(_targetPlayer.UserId)).Count;
  142. }
  143. else
  144. {
  145. _notes = null;
  146. }
  147. _sharedConnections = _player.Sessions.Count(s => s.Channel.RemoteEndPoint.Address.Equals(_targetPlayer.LastAddress) && s.UserId != _targetPlayer.UserId);
  148. // Apparently the Bans flag is also used for whitelists
  149. if (_admins.HasAdminFlag(Player, AdminFlags.Ban))
  150. {
  151. _whitelisted = await _db.GetWhitelistStatusAsync(_targetPlayer.UserId);
  152. // This won't get associated ip or hwid bans but they were not placed on this account anyways
  153. _bans = (await _db.GetServerBansAsync(null, _targetPlayer.UserId, null, null)).Count;
  154. // Unfortunately role bans for departments and stuff are issued individually. This means that a single role ban can have many individual role bans internally
  155. // The only way to distinguish whether a role ban is the same is to compare the ban time.
  156. // This is horrible and I would love to just erase the database and start from scratch instead but that's what I can do for now.
  157. _roleBans = (await _db.GetServerRoleBansAsync(null, _targetPlayer.UserId, null, null)).DistinctBy(rb => rb.BanTime).Count();
  158. }
  159. else
  160. {
  161. _whitelisted = null;
  162. _bans = null;
  163. _roleBans = null;
  164. }
  165. if (_player.TryGetSessionById(_targetPlayer.UserId, out var session))
  166. {
  167. _canFreeze = session.AttachedEntity != null;
  168. _frozen = _entity.HasComponent<AdminFrozenComponent>(session.AttachedEntity);
  169. }
  170. else
  171. {
  172. _canFreeze = false;
  173. }
  174. if (_admins.HasAdminFlag(Player, AdminFlags.Adminhelp))
  175. {
  176. _canAhelp = true;
  177. }
  178. else
  179. {
  180. _canAhelp = false;
  181. }
  182. StateDirty();
  183. }
  184. }