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- using Content.Shared.Administration;
- using Content.Shared.Follower;
- using Robust.Shared.Console;
- using Robust.Shared.Enums;
- namespace Content.Server.Administration.Commands;
- [AdminCommand(AdminFlags.Admin)]
- public sealed class FollowCommand : IConsoleCommand
- {
- [Dependency] private readonly IEntityManager _entManager = default!;
- public string Command => "follow";
- public string Description => Loc.GetString("follow-command-description");
- public string Help => Loc.GetString("follow-command-help");
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- if (shell.Player is not { } player)
- {
- shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
- return;
- }
- if (args.Length != 1)
- {
- shell.WriteError(Loc.GetString("shell-need-exactly-one-argument"));
- return;
- }
- if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity)
- {
- shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity"));
- return;
- }
- var entity = args[0];
- if (NetEntity.TryParse(entity, out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
- {
- _entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, uid.Value);
- }
- }
- }
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