ControlMob.cs 1.5 KB

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  1. using Content.Server.Mind;
  2. using Content.Shared.Administration;
  3. using Robust.Shared.Console;
  4. namespace Content.Server.Administration.Commands
  5. {
  6. [AdminCommand(AdminFlags.Fun)]
  7. public sealed class ControlMob : IConsoleCommand
  8. {
  9. [Dependency] private readonly IEntityManager _entities = default!;
  10. public string Command => "controlmob";
  11. public string Description => Loc.GetString("control-mob-command-description");
  12. public string Help => Loc.GetString("control-mob-command-help-text");
  13. public void Execute(IConsoleShell shell, string argStr, string[] args)
  14. {
  15. if (shell.Player is not { } player)
  16. {
  17. shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
  18. return;
  19. }
  20. if (args.Length != 1)
  21. {
  22. shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
  23. return;
  24. }
  25. if (!int.TryParse(args[0], out var targetId))
  26. {
  27. shell.WriteLine(Loc.GetString("shell-argument-must-be-number"));
  28. return;
  29. }
  30. var targetNet = new NetEntity(targetId);
  31. if (!_entities.TryGetEntity(targetNet, out var target))
  32. {
  33. shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
  34. return;
  35. }
  36. _entities.System<MindSystem>().ControlMob(player.UserId, target.Value);
  37. }
  38. }
  39. }