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- using Content.Shared.Administration;
- using Robust.Shared.Player;
- namespace Content.Server.Administration
- {
- /// <summary>
- /// Sealed when the permissions of an admin on the server change.
- /// </summary>
- public sealed class AdminPermsChangedEventArgs : EventArgs
- {
- public AdminPermsChangedEventArgs(ICommonSession player, AdminFlags? flags)
- {
- Player = player;
- Flags = flags;
- }
- /// <summary>
- /// The player that had their admin permissions changed.
- /// </summary>
- public ICommonSession Player { get; }
- /// <summary>
- /// The admin flags of the player. Null if the player is no longer an admin.
- /// </summary>
- public AdminFlags? Flags { get; }
- /// <summary>
- /// Whether the player is now an admin.
- /// </summary>
- public bool IsAdmin => Flags.HasValue;
- }
- }
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