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- using Content.Server.Access.Components;
- using Content.Server.GameTicking;
- using Content.Server.Station.Components;
- using Content.Server.Station.Systems;
- using Content.Shared.Access.Systems;
- using Content.Shared.Roles;
- using Content.Shared.StatusIcon;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Access.Systems;
- public sealed class PresetIdCardSystem : EntitySystem
- {
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IdCardSystem _cardSystem = default!;
- [Dependency] private readonly SharedAccessSystem _accessSystem = default!;
- [Dependency] private readonly StationSystem _stationSystem = default!;
- public override void Initialize()
- {
- SubscribeLocalEvent<PresetIdCardComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<RulePlayerJobsAssignedEvent>(PlayerJobsAssigned);
- }
- private void PlayerJobsAssigned(RulePlayerJobsAssignedEvent ev)
- {
- // Go over all ID cards and make sure they're correctly configured for extended access.
- var query = EntityQueryEnumerator<PresetIdCardComponent>();
- while (query.MoveNext(out var uid, out var card))
- {
- var station = _stationSystem.GetOwningStation(uid);
- // If we're not on an extended access station, the ID is already configured correctly from MapInit.
- if (station == null || !TryComp<StationJobsComponent>(station.Value, out var jobsComp) || !jobsComp.ExtendedAccess)
- continue;
- SetupIdAccess(uid, card, true);
- SetupIdName(uid, card);
- }
- }
- private void OnMapInit(EntityUid uid, PresetIdCardComponent id, MapInitEvent args)
- {
- // If a preset ID card is spawned on a station at setup time,
- // the station may not exist,
- // or may not yet know whether it is on extended access (players not spawned yet).
- // PlayerJobsAssigned makes sure extended access is configured correctly in that case.
- var station = _stationSystem.GetOwningStation(uid);
- var extended = false;
- // Station not guaranteed to have jobs (e.g. nukie outpost).
- if (TryComp(station, out StationJobsComponent? stationJobs))
- extended = stationJobs.ExtendedAccess;
- SetupIdAccess(uid, id, extended);
- SetupIdName(uid, id);
- }
- private void SetupIdName(EntityUid uid, PresetIdCardComponent id)
- {
- if (id.IdName == null)
- return;
- _cardSystem.TryChangeFullName(uid, id.IdName);
- }
- private void SetupIdAccess(EntityUid uid, PresetIdCardComponent id, bool extended)
- {
- if (id.JobName == null)
- return;
- if (!_prototypeManager.TryIndex(id.JobName, out JobPrototype? job))
- {
- Log.Error($"Invalid job id ({id.JobName}) for preset card");
- return;
- }
- _accessSystem.SetAccessToJob(uid, job, extended);
- _cardSystem.TryChangeJobTitle(uid, job.LocalizedName);
- _cardSystem.TryChangeJobDepartment(uid, job);
- if (_prototypeManager.TryIndex(job.Icon, out var jobIcon))
- _cardSystem.TryChangeJobIcon(uid, jobIcon);
- }
- }
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