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- using Content.Server.StationRecords.Systems;
- using Content.Shared.Access.Components;
- using Content.Shared.Access.Systems;
- using Content.Shared.Administration.Logs;
- using Content.Shared.Database;
- using Content.Shared.Roles;
- using Content.Shared.StationRecords;
- using Content.Shared.StatusIcon;
- using JetBrains.Annotations;
- using Robust.Server.GameObjects;
- using Robust.Shared.Containers;
- using Robust.Shared.Prototypes;
- using System.Linq;
- using static Content.Shared.Access.Components.IdCardConsoleComponent;
- using Content.Shared.Access;
- namespace Content.Server.Access.Systems;
- [UsedImplicitly]
- public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
- {
- [Dependency] private readonly IPrototypeManager _prototype = default!;
- [Dependency] private readonly StationRecordsSystem _record = default!;
- [Dependency] private readonly UserInterfaceSystem _userInterface = default!;
- [Dependency] private readonly AccessReaderSystem _accessReader = default!;
- [Dependency] private readonly AccessSystem _access = default!;
- [Dependency] private readonly IdCardSystem _idCard = default!;
- [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<IdCardConsoleComponent, WriteToTargetIdMessage>(OnWriteToTargetIdMessage);
- // one day, maybe bound user interfaces can be shared too.
- SubscribeLocalEvent<IdCardConsoleComponent, ComponentStartup>(UpdateUserInterface);
- SubscribeLocalEvent<IdCardConsoleComponent, EntInsertedIntoContainerMessage>(UpdateUserInterface);
- SubscribeLocalEvent<IdCardConsoleComponent, EntRemovedFromContainerMessage>(UpdateUserInterface);
- }
- private void OnWriteToTargetIdMessage(EntityUid uid, IdCardConsoleComponent component, WriteToTargetIdMessage args)
- {
- if (args.Actor is not { Valid: true } player)
- return;
- TryWriteToTargetId(uid, args.FullName, args.JobTitle, args.AccessList, args.JobPrototype, player, component);
- UpdateUserInterface(uid, component, args);
- }
- private void UpdateUserInterface(EntityUid uid, IdCardConsoleComponent component, EntityEventArgs args)
- {
- if (!component.Initialized)
- return;
- var privilegedIdName = string.Empty;
- List<ProtoId<AccessLevelPrototype>>? possibleAccess = null;
- if (component.PrivilegedIdSlot.Item is { Valid: true } item)
- {
- privilegedIdName = EntityManager.GetComponent<MetaDataComponent>(item).EntityName;
- possibleAccess = _accessReader.FindAccessTags(item).ToList();
- }
- IdCardConsoleBoundUserInterfaceState newState;
- // this could be prettier
- if (component.TargetIdSlot.Item is not { Valid: true } targetId)
- {
- newState = new IdCardConsoleBoundUserInterfaceState(
- component.PrivilegedIdSlot.HasItem,
- PrivilegedIdIsAuthorized(uid, component),
- false,
- null,
- null,
- null,
- possibleAccess,
- string.Empty,
- privilegedIdName,
- string.Empty);
- }
- else
- {
- var targetIdComponent = EntityManager.GetComponent<IdCardComponent>(targetId);
- var targetAccessComponent = EntityManager.GetComponent<AccessComponent>(targetId);
- var jobProto = new ProtoId<AccessLevelPrototype>(string.Empty);
- if (TryComp<StationRecordKeyStorageComponent>(targetId, out var keyStorage)
- && keyStorage.Key is {} key
- && _record.TryGetRecord<GeneralStationRecord>(key, out var record))
- {
- jobProto = record.JobPrototype;
- }
- newState = new IdCardConsoleBoundUserInterfaceState(
- component.PrivilegedIdSlot.HasItem,
- PrivilegedIdIsAuthorized(uid, component),
- true,
- targetIdComponent.FullName,
- targetIdComponent.LocalizedJobTitle,
- targetAccessComponent.Tags.ToList(),
- possibleAccess,
- jobProto,
- privilegedIdName,
- Name(targetId));
- }
- _userInterface.SetUiState(uid, IdCardConsoleUiKey.Key, newState);
- }
- /// <summary>
- /// Called whenever an access button is pressed, adding or removing that access from the target ID card.
- /// Writes data passed from the UI into the ID stored in <see cref="IdCardConsoleComponent.TargetIdSlot"/>, if present.
- /// </summary>
- private void TryWriteToTargetId(EntityUid uid,
- string newFullName,
- string newJobTitle,
- List<ProtoId<AccessLevelPrototype>> newAccessList,
- ProtoId<AccessLevelPrototype> newJobProto,
- EntityUid player,
- IdCardConsoleComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- if (component.TargetIdSlot.Item is not { Valid: true } targetId || !PrivilegedIdIsAuthorized(uid, component))
- return;
- _idCard.TryChangeFullName(targetId, newFullName, player: player);
- _idCard.TryChangeJobTitle(targetId, newJobTitle, player: player);
- if (_prototype.TryIndex<JobPrototype>(newJobProto, out var job)
- && _prototype.TryIndex(job.Icon, out var jobIcon))
- {
- _idCard.TryChangeJobIcon(targetId, jobIcon, player: player);
- _idCard.TryChangeJobDepartment(targetId, job);
- }
- UpdateStationRecord(uid, targetId, newFullName, newJobTitle, job);
- if (!newAccessList.TrueForAll(x => component.AccessLevels.Contains(x)))
- {
- _sawmill.Warning($"User {ToPrettyString(uid)} tried to write unknown access tag.");
- return;
- }
- var oldTags = _access.TryGetTags(targetId) ?? new List<ProtoId<AccessLevelPrototype>>();
- oldTags = oldTags.ToList();
- var privilegedId = component.PrivilegedIdSlot.Item;
- if (oldTags.SequenceEqual(newAccessList))
- return;
- // I hate that C# doesn't have an option for this and don't desire to write this out the hard way.
- // var difference = newAccessList.Difference(oldTags);
- var difference = newAccessList.Union(oldTags).Except(newAccessList.Intersect(oldTags)).ToHashSet();
- // NULL SAFETY: PrivilegedIdIsAuthorized checked this earlier.
- var privilegedPerms = _accessReader.FindAccessTags(privilegedId!.Value).ToHashSet();
- if (!difference.IsSubsetOf(privilegedPerms))
- {
- _sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions they could not give/take!");
- return;
- }
- var addedTags = newAccessList.Except(oldTags).Select(tag => "+" + tag).ToList();
- var removedTags = oldTags.Except(newAccessList).Select(tag => "-" + tag).ToList();
- _access.TrySetTags(targetId, newAccessList);
- /*TODO: ECS SharedIdCardConsoleComponent and then log on card ejection, together with the save.
- This current implementation is pretty shit as it logs 27 entries (27 lines) if someone decides to give themselves AA*/
- _adminLogger.Add(LogType.Action, LogImpact.Medium,
- $"{ToPrettyString(player):player} has modified {ToPrettyString(targetId):entity} with the following accesses: [{string.Join(", ", addedTags.Union(removedTags))}] [{string.Join(", ", newAccessList)}]");
- }
- /// <summary>
- /// Returns true if there is an ID in <see cref="IdCardConsoleComponent.PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
- /// </summary>
- /// <remarks>
- /// Other code relies on the fact this returns false if privileged Id is null. Don't break that invariant.
- /// </remarks>
- private bool PrivilegedIdIsAuthorized(EntityUid uid, IdCardConsoleComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return true;
- if (!TryComp<AccessReaderComponent>(uid, out var reader))
- return true;
- var privilegedId = component.PrivilegedIdSlot.Item;
- return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, reader);
- }
- private void UpdateStationRecord(EntityUid uid, EntityUid targetId, string newFullName, ProtoId<AccessLevelPrototype> newJobTitle, JobPrototype? newJobProto)
- {
- if (!TryComp<StationRecordKeyStorageComponent>(targetId, out var keyStorage)
- || keyStorage.Key is not { } key
- || !_record.TryGetRecord<GeneralStationRecord>(key, out var record))
- {
- return;
- }
- record.Name = newFullName;
- record.JobTitle = newJobTitle;
- if (newJobProto != null)
- {
- record.JobPrototype = newJobProto.ID;
- record.JobIcon = newJobProto.Icon;
- }
- _record.Synchronize(key);
- }
- }
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