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Program.cs 506 B

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  1. using Robust.Client;
  2. namespace Content.Replay;
  3. internal static class Program
  4. {
  5. public static void Main(string[] args)
  6. {
  7. ContentStart.StartLibrary(args, new GameControllerOptions()
  8. {
  9. Sandboxing = true,
  10. ContentModulePrefix = "Content.",
  11. ContentBuildDirectory = "Content.Replay",
  12. DefaultWindowTitle = "SS14 Replay",
  13. UserDataDirectoryName = "Space Station 14",
  14. ConfigFileName = "replay.toml"
  15. });
  16. }
  17. }