EntityPainter.cs 5.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Robust.Client.GameObjects;
  4. using Robust.Client.Graphics;
  5. using Robust.Client.ResourceManagement;
  6. using Robust.Shared.ContentPack;
  7. using Robust.Shared.GameObjects;
  8. using Robust.Shared.Timing;
  9. using SixLabors.ImageSharp;
  10. using SixLabors.ImageSharp.PixelFormats;
  11. using SixLabors.ImageSharp.Processing;
  12. using static Robust.UnitTesting.RobustIntegrationTest;
  13. namespace Content.MapRenderer.Painters;
  14. public sealed class EntityPainter
  15. {
  16. private readonly IResourceManager _resManager;
  17. private readonly Dictionary<(string path, string state), Image> _images;
  18. private readonly Image _errorImage;
  19. private readonly IEntityManager _sEntityManager;
  20. public EntityPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
  21. {
  22. _resManager = client.ResolveDependency<IResourceManager>();
  23. _sEntityManager = server.ResolveDependency<IEntityManager>();
  24. _images = new Dictionary<(string path, string state), Image>();
  25. _errorImage = Image.Load<Rgba32>(_resManager.ContentFileRead("/Textures/error.rsi/error.png"));
  26. }
  27. public void Run(Image canvas, List<EntityData> entities)
  28. {
  29. var stopwatch = new Stopwatch();
  30. stopwatch.Start();
  31. // TODO cache this shit what are we insane
  32. entities.Sort(Comparer<EntityData>.Create((x, y) => x.Sprite.DrawDepth.CompareTo(y.Sprite.DrawDepth)));
  33. var xformSystem = _sEntityManager.System<SharedTransformSystem>();
  34. foreach (var entity in entities)
  35. {
  36. Run(canvas, entity, xformSystem);
  37. }
  38. Console.WriteLine($"{nameof(EntityPainter)} painted {entities.Count} entities in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
  39. }
  40. public void Run(Image canvas, EntityData entity, SharedTransformSystem xformSystem)
  41. {
  42. if (!entity.Sprite.Visible || entity.Sprite.ContainerOccluded)
  43. {
  44. return;
  45. }
  46. var worldRotation = xformSystem.GetWorldRotation(entity.Owner);
  47. foreach (var layer in entity.Sprite.AllLayers)
  48. {
  49. if (!layer.Visible)
  50. {
  51. continue;
  52. }
  53. if (!layer.RsiState.IsValid)
  54. {
  55. continue;
  56. }
  57. var rsi = layer.ActualRsi;
  58. Image image;
  59. if (rsi == null || !rsi.TryGetState(layer.RsiState, out var state))
  60. {
  61. image = _errorImage;
  62. }
  63. else
  64. {
  65. var key = (rsi.Path!.ToString(), state.StateId.Name!);
  66. if (!_images.TryGetValue(key, out image!))
  67. {
  68. var stream = _resManager.ContentFileRead($"{rsi.Path}/{state.StateId}.png");
  69. image = Image.Load<Rgba32>(stream);
  70. _images[key] = image;
  71. }
  72. }
  73. image = image.CloneAs<Rgba32>();
  74. static (int, int, int, int) GetRsiFrame(RSI? rsi, Image image, EntityData entity, ISpriteLayer layer, int direction)
  75. {
  76. if (rsi is null)
  77. return (0, 0, EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
  78. var statesX = image.Width / rsi.Size.X;
  79. var statesY = image.Height / rsi.Size.Y;
  80. var stateCount = statesX * statesY;
  81. var frames = stateCount / entity.Sprite.GetLayerDirectionCount(layer);
  82. var target = direction * frames;
  83. var targetY = target / statesX;
  84. var targetX = target % statesY;
  85. return (targetX * rsi.Size.X, targetY * rsi.Size.Y, rsi.Size.X, rsi.Size.Y);
  86. }
  87. var dir = entity.Sprite.GetLayerDirectionCount(layer) switch
  88. {
  89. 0 => 0,
  90. _ => (int) layer.EffectiveDirection(worldRotation)
  91. };
  92. var (x, y, width, height) = GetRsiFrame(rsi, image, entity, layer, dir);
  93. var rect = new Rectangle(x, y, width, height);
  94. if (!new Rectangle(Point.Empty, image.Size).Contains(rect))
  95. {
  96. Console.WriteLine($"Invalid layer {rsi!.Path}/{layer.RsiState.Name}.png for entity {_sEntityManager.ToPrettyString(entity.Owner)} at ({entity.X}, {entity.Y})");
  97. return;
  98. }
  99. image.Mutate(o => o.Crop(rect));
  100. var spriteRotation = 0f;
  101. if (!entity.Sprite.NoRotation && !entity.Sprite.SnapCardinals && entity.Sprite.GetLayerDirectionCount(layer) == 1)
  102. {
  103. spriteRotation = (float) worldRotation.Degrees;
  104. }
  105. var colorMix = entity.Sprite.Color * layer.Color;
  106. var imageColor = Color.FromRgba(colorMix.RByte, colorMix.GByte, colorMix.BByte, colorMix.AByte);
  107. var coloredImage = new Image<Rgba32>(image.Width, image.Height);
  108. coloredImage.Mutate(o => o.BackgroundColor(imageColor));
  109. var (imgX, imgY) = rsi?.Size ?? (EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
  110. var offsetX = (int) (entity.Sprite.Offset.X * EyeManager.PixelsPerMeter);
  111. var offsetY = (int) (entity.Sprite.Offset.Y * EyeManager.PixelsPerMeter);
  112. image.Mutate(o => o
  113. .DrawImage(coloredImage, PixelColorBlendingMode.Multiply, PixelAlphaCompositionMode.SrcAtop, 1)
  114. .Resize(imgX, imgY)
  115. .Flip(FlipMode.Vertical)
  116. .Rotate(spriteRotation));
  117. var pointX = (int) entity.X + offsetX - imgX / 2;
  118. var pointY = (int) entity.Y + offsetY - imgY / 2;
  119. canvas.Mutate(o => o.DrawImage(image, new Point(pointX, pointY), 1));
  120. }
  121. }
  122. }