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- using Robust.Client.GameObjects;
- using Robust.Shared.GameObjects;
- namespace Content.MapRenderer.Painters;
- public readonly record struct EntityData(EntityUid Owner, SpriteComponent Sprite, float X, float Y)
- {
- public readonly EntityUid Owner = Owner;
- public readonly SpriteComponent Sprite = Sprite;
- public readonly float X = X;
- public readonly float Y = Y;
- }
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