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AirlockTest.cs 6.1 KB

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  1. using System.Numerics;
  2. using Content.Server.Doors.Systems;
  3. using Content.Shared.Doors.Components;
  4. using Robust.Shared.GameObjects;
  5. using Robust.Shared.Map;
  6. using Robust.Shared.Maths;
  7. using Robust.Shared.Physics.Components;
  8. using Robust.Shared.Physics.Systems;
  9. namespace Content.IntegrationTests.Tests.Doors
  10. {
  11. [TestFixture]
  12. [TestOf(typeof(AirlockComponent))]
  13. public sealed class AirlockTest
  14. {
  15. [TestPrototypes]
  16. private const string Prototypes = @"
  17. - type: entity
  18. name: AirlockPhysicsDummy
  19. id: AirlockPhysicsDummy
  20. components:
  21. - type: Physics
  22. bodyType: Dynamic
  23. - type: Fixtures
  24. fixtures:
  25. fix1:
  26. shape:
  27. !type:PhysShapeCircle
  28. bounds: ""-0.49,-0.49,0.49,0.49""
  29. layer:
  30. - Impassable
  31. - type: entity
  32. name: AirlockDummy
  33. id: AirlockDummy
  34. components:
  35. - type: Door
  36. - type: Airlock
  37. - type: DoorBolt
  38. - type: ApcPowerReceiver
  39. needsPower: false
  40. - type: Physics
  41. bodyType: Static
  42. - type: Fixtures
  43. fixtures:
  44. fix1:
  45. shape:
  46. !type:PhysShapeAabb
  47. bounds: ""-0.49,-0.49,0.49,0.49""
  48. mask:
  49. - Impassable
  50. ";
  51. [Test]
  52. public async Task OpenCloseDestroyTest()
  53. {
  54. await using var pair = await PoolManager.GetServerClient();
  55. var server = pair.Server;
  56. var entityManager = server.ResolveDependency<IEntityManager>();
  57. var doors = entityManager.EntitySysManager.GetEntitySystem<DoorSystem>();
  58. EntityUid airlock = default;
  59. DoorComponent doorComponent = null;
  60. await server.WaitAssertion(() =>
  61. {
  62. airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
  63. #pragma warning disable NUnit2045 // Interdependent assertions.
  64. Assert.That(entityManager.TryGetComponent(airlock, out doorComponent), Is.True);
  65. Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
  66. #pragma warning restore NUnit2045
  67. });
  68. await server.WaitIdleAsync();
  69. await server.WaitAssertion(() =>
  70. {
  71. doors.StartOpening(airlock);
  72. Assert.That(doorComponent.State, Is.EqualTo(DoorState.Opening));
  73. });
  74. await server.WaitIdleAsync();
  75. await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Open);
  76. Assert.That(doorComponent.State, Is.EqualTo(DoorState.Open));
  77. await server.WaitAssertion(() =>
  78. {
  79. doors.TryClose(airlock);
  80. Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closing));
  81. });
  82. await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Closed);
  83. Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
  84. await server.WaitAssertion(() =>
  85. {
  86. Assert.DoesNotThrow(() =>
  87. {
  88. entityManager.DeleteEntity(airlock);
  89. });
  90. });
  91. server.RunTicks(5);
  92. await pair.CleanReturnAsync();
  93. }
  94. [Test]
  95. public async Task AirlockBlockTest()
  96. {
  97. await using var pair = await PoolManager.GetServerClient();
  98. var server = pair.Server;
  99. await server.WaitIdleAsync();
  100. var mapManager = server.ResolveDependency<IMapManager>();
  101. var entityManager = server.ResolveDependency<IEntityManager>();
  102. var physicsSystem = entityManager.System<SharedPhysicsSystem>();
  103. var xformSystem = entityManager.System<SharedTransformSystem>();
  104. PhysicsComponent physBody = null;
  105. EntityUid airlockPhysicsDummy = default;
  106. EntityUid airlock = default;
  107. DoorComponent doorComponent = null;
  108. var airlockPhysicsDummyStartingX = -1;
  109. var map = await pair.CreateTestMap();
  110. await server.WaitAssertion(() =>
  111. {
  112. var humanCoordinates = new MapCoordinates(new Vector2(airlockPhysicsDummyStartingX, 0), map.MapId);
  113. airlockPhysicsDummy = entityManager.SpawnEntity("AirlockPhysicsDummy", humanCoordinates);
  114. airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates(new Vector2(0, 0), map.MapId));
  115. Assert.Multiple(() =>
  116. {
  117. Assert.That(entityManager.TryGetComponent(airlockPhysicsDummy, out physBody), Is.True);
  118. Assert.That(entityManager.TryGetComponent(airlock, out doorComponent), Is.True);
  119. });
  120. Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
  121. });
  122. await server.WaitIdleAsync();
  123. // Push the human towards the airlock
  124. await server.WaitAssertion(() => Assert.That(physBody, Is.Not.EqualTo(null)));
  125. await server.WaitPost(() =>
  126. {
  127. physicsSystem.SetLinearVelocity(airlockPhysicsDummy, new Vector2(0.5f, 0f), body: physBody);
  128. });
  129. for (var i = 0; i < 240; i += 10)
  130. {
  131. // Keep the airlock awake so they collide
  132. await server.WaitPost(() =>
  133. {
  134. physicsSystem.WakeBody(airlock);
  135. });
  136. await server.WaitRunTicks(10);
  137. await server.WaitIdleAsync();
  138. }
  139. // Sanity check
  140. // Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
  141. // If you see this yell at me in discord so I can continue to pretend this didn't happen.
  142. // REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
  143. // _transform.GetMapCoordinates(UID HERE, xform: Assert.That(AirlockPhysicsDummy.Transform).X, Is.GreaterThan(AirlockPhysicsDummyStartingX));
  144. // Blocked by the airlock
  145. await server.WaitAssertion(() =>
  146. {
  147. Assert.That(Math.Abs(xformSystem.GetWorldPosition(airlockPhysicsDummy).X - 1), Is.GreaterThan(0.01f));
  148. });
  149. await pair.CleanReturnAsync();
  150. }
  151. }
  152. }