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- using Content.Shared.Wires;
- using Robust.Client.GameObjects;
- namespace Content.Client.Wires.Visualizers
- {
- public sealed class WiresVisualizerSystem : VisualizerSystem<WiresVisualsComponent>
- {
- protected override void OnAppearanceChange(EntityUid uid, WiresVisualsComponent component, ref AppearanceChangeEvent args)
- {
- if (args.Sprite == null)
- return;
- var layer = args.Sprite.LayerMapReserveBlank(WiresVisualLayers.MaintenancePanel);
- if(args.AppearanceData.TryGetValue(WiresVisuals.MaintenancePanelState, out var panelStateObject) &&
- panelStateObject is bool panelState)
- {
- args.Sprite.LayerSetVisible(layer, panelState);
- }
- else
- {
- //Mainly for spawn window
- args.Sprite.LayerSetVisible(layer, false);
- }
- }
- }
- public enum WiresVisualLayers : byte
- {
- MaintenancePanel
- }
- }
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