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GunSystem.Revolver.cs 1.4 KB

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  1. using Content.Shared.Weapons.Ranged.Components;
  2. using Robust.Shared.Containers;
  3. using Robust.Shared.Utility;
  4. namespace Content.Client.Weapons.Ranged.Systems;
  5. public sealed partial class GunSystem
  6. {
  7. protected override void InitializeRevolver()
  8. {
  9. base.InitializeRevolver();
  10. SubscribeLocalEvent<RevolverAmmoProviderComponent, AmmoCounterControlEvent>(OnRevolverCounter);
  11. SubscribeLocalEvent<RevolverAmmoProviderComponent, UpdateAmmoCounterEvent>(OnRevolverAmmoUpdate);
  12. SubscribeLocalEvent<RevolverAmmoProviderComponent, EntRemovedFromContainerMessage>(OnRevolverEntRemove);
  13. }
  14. private void OnRevolverEntRemove(EntityUid uid, RevolverAmmoProviderComponent component, EntRemovedFromContainerMessage args)
  15. {
  16. if (args.Container.ID != RevolverContainer)
  17. return;
  18. // See ChamberMagazineAmmoProvider
  19. if (!IsClientSide(args.Entity))
  20. return;
  21. QueueDel(args.Entity);
  22. }
  23. private void OnRevolverAmmoUpdate(EntityUid uid, RevolverAmmoProviderComponent component, UpdateAmmoCounterEvent args)
  24. {
  25. if (args.Control is not RevolverStatusControl control) return;
  26. control.Update(component.CurrentIndex, component.Chambers);
  27. }
  28. private void OnRevolverCounter(EntityUid uid, RevolverAmmoProviderComponent component, AmmoCounterControlEvent args)
  29. {
  30. args.Control = new RevolverStatusControl();
  31. }
  32. }