| 1234567891011121314151617181920212223242526272829303132333435363738394041 |
- using Content.Shared.CombatMode;
- using Robust.Client.Graphics;
- using Robust.Client.Input;
- using Robust.Client.Player;
- using Robust.Shared.Console;
- using Robust.Shared.Map;
- namespace Content.Client.Weapons.Melee;
- public sealed class MeleeSpreadCommand : IConsoleCommand
- {
- public string Command => "showmeleespread";
- public string Description => "Shows the current weapon's range and arc for debugging";
- public string Help => $"{Command}";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- var collection = IoCManager.Instance;
- if (collection == null)
- return;
- var overlayManager = collection.Resolve<IOverlayManager>();
- if (overlayManager.RemoveOverlay<MeleeArcOverlay>())
- {
- return;
- }
- var sysManager = collection.Resolve<IEntitySystemManager>();
- overlayManager.AddOverlay(new MeleeArcOverlay(
- collection.Resolve<IEntityManager>(),
- collection.Resolve<IEyeManager>(),
- collection.Resolve<IInputManager>(),
- collection.Resolve<IPlayerManager>(),
- sysManager.GetEntitySystem<MeleeWeaponSystem>(),
- sysManager.GetEntitySystem<SharedCombatModeSystem>(),
- sysManager.GetEntitySystem<SharedTransformSystem>()));
- }
- }
|