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- using Content.Shared.Weapons.Marker;
- using Robust.Client.GameObjects;
- using Robust.Shared.Timing;
- namespace Content.Client.Weapons.Marker;
- public sealed class DamageMarkerSystem : SharedDamageMarkerSystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<DamageMarkerComponent, ComponentStartup>(OnMarkerStartup);
- SubscribeLocalEvent<DamageMarkerComponent, ComponentShutdown>(OnMarkerShutdown);
- }
- private void OnMarkerStartup(EntityUid uid, DamageMarkerComponent component, ComponentStartup args)
- {
- if (!_timing.ApplyingState || component.Effect == null || !TryComp<SpriteComponent>(uid, out var sprite))
- return;
- var layer = sprite.LayerMapReserveBlank(DamageMarkerKey.Key);
- sprite.LayerSetState(layer, component.Effect.RsiState, component.Effect.RsiPath);
- }
- private void OnMarkerShutdown(EntityUid uid, DamageMarkerComponent component, ComponentShutdown args)
- {
- if (!_timing.ApplyingState || !TryComp<SpriteComponent>(uid, out var sprite) || !sprite.LayerMapTryGet(DamageMarkerKey.Key, out var weh))
- return;
- sprite.RemoveLayer(weh);
- }
- private enum DamageMarkerKey : byte
- {
- Key
- }
- }
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