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- using Content.Shared.VoiceMask;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- using Robust.Shared.Prototypes;
- namespace Content.Client.VoiceMask;
- public sealed class VoiceMaskBoundUserInterface : BoundUserInterface
- {
- [Dependency] private readonly IPrototypeManager _protomanager = default!;
- [ViewVariables]
- private VoiceMaskNameChangeWindow? _window;
- public VoiceMaskBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _window = this.CreateWindow<VoiceMaskNameChangeWindow>();
- _window.ReloadVerbs(_protomanager);
- _window.AddVerbs();
- _window.OnNameChange += OnNameSelected;
- _window.OnVerbChange += verb => SendMessage(new VoiceMaskChangeVerbMessage(verb));
- }
- private void OnNameSelected(string name)
- {
- SendMessage(new VoiceMaskChangeNameMessage(name));
- }
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- if (state is not VoiceMaskBuiState cast || _window == null)
- {
- return;
- }
- _window.UpdateState(cast.Name, cast.Verb);
- }
- protected override void Dispose(bool disposing)
- {
- base.Dispose(disposing);
- _window?.Close();
- }
- }
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