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- using Content.Client.UserInterface.Systems.Actions;
- using Content.Client.UserInterface.Systems.Admin;
- using Content.Client.UserInterface.Systems.Bwoink;
- using Content.Client.UserInterface.Systems.Character;
- using Content.Client.UserInterface.Systems.Crafting;
- using Content.Client.UserInterface.Systems.Emotes;
- using Content.Client.UserInterface.Systems.EscapeMenu;
- using Content.Client.UserInterface.Systems.Gameplay;
- using Content.Client.UserInterface.Systems.Guidebook;
- using Content.Client.UserInterface.Systems.MenuBar.Widgets;
- using Content.Client.UserInterface.Systems.Sandbox;
- using Robust.Client.UserInterface.Controllers;
- namespace Content.Client.UserInterface.Systems.MenuBar;
- public sealed class GameTopMenuBarUIController : UIController
- {
- [Dependency] private readonly EscapeUIController _escape = default!;
- [Dependency] private readonly AdminUIController _admin = default!;
- [Dependency] private readonly CharacterUIController _character = default!;
- [Dependency] private readonly CraftingUIController _crafting = default!;
- [Dependency] private readonly AHelpUIController _ahelp = default!;
- [Dependency] private readonly ActionUIController _action = default!;
- [Dependency] private readonly SandboxUIController _sandbox = default!;
- [Dependency] private readonly GuidebookUIController _guidebook = default!;
- [Dependency] private readonly EmotesUIController _emotes = default!;
- private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>();
- public override void Initialize()
- {
- base.Initialize();
- var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
- gameplayStateLoad.OnScreenLoad += LoadButtons;
- gameplayStateLoad.OnScreenUnload += UnloadButtons;
- }
- public void UnloadButtons()
- {
- _escape.UnloadButton();
- _guidebook.UnloadButton();
- _admin.UnloadButton();
- _character.UnloadButton();
- _crafting.UnloadButton();
- _ahelp.UnloadButton();
- _action.UnloadButton();
- _sandbox.UnloadButton();
- _emotes.UnloadButton();
- }
- public void LoadButtons()
- {
- _escape.LoadButton();
- _guidebook.LoadButton();
- _admin.LoadButton();
- _character.LoadButton();
- _crafting.LoadButton();
- _ahelp.LoadButton();
- _action.LoadButton();
- _sandbox.LoadButton();
- _emotes.LoadButton();
- }
- }
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