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- using System.Numerics;
- using Content.Shared.Ghost.Roles;
- using Robust.Client.AutoGenerated;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface.Controls;
- using Robust.Client.UserInterface.CustomControls;
- using Robust.Client.UserInterface.XAML;
- using Robust.Shared.Utility;
- namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
- {
- [GenerateTypedNameReferences]
- public sealed partial class GhostRoleButtonsBox : BoxContainer
- {
- private SpriteSystem _spriteSystem;
- public event Action<GhostRoleInfo>? OnRoleSelected;
- public event Action<GhostRoleInfo>? OnRoleFollow;
- public GhostRoleButtonsBox(bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
- {
- RobustXamlLoader.Load(this);
- _spriteSystem = spriteSystem;
- foreach (var role in roles)
- {
- var button = new GhostRoleEntryButtons(role);
- button.RequestButton.OnPressed += _ => OnRoleSelected?.Invoke(role);
- button.FollowButton.OnPressed += _ => OnRoleFollow?.Invoke(role);
- if (!hasAccess)
- {
- button.RequestButton.Disabled = true;
- if (reason != null && !reason.IsEmpty)
- {
- var tooltip = new Tooltip();
- tooltip.SetMessage(reason);
- button.RequestButton.TooltipSupplier = _ => tooltip;
- }
- button.RequestButton.AddChild(new TextureRect
- {
- TextureScale = new Vector2(0.4f, 0.4f),
- Stretch = TextureRect.StretchMode.KeepCentered,
- Texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
- HorizontalExpand = true,
- HorizontalAlignment = HAlignment.Right,
- });
- }
- Buttons.AddChild(button);
- }
- }
- }
- }
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