SurveillanceCameraMonitorBoundUi.cs 3.6 KB

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  1. using Content.Client.Eye;
  2. using Content.Shared.SurveillanceCamera;
  3. using Robust.Client.GameObjects;
  4. using Robust.Client.UserInterface;
  5. namespace Content.Client.SurveillanceCamera.UI;
  6. public sealed class SurveillanceCameraMonitorBoundUserInterface : BoundUserInterface
  7. {
  8. private readonly EyeLerpingSystem _eyeLerpingSystem;
  9. private readonly SurveillanceCameraMonitorSystem _surveillanceCameraMonitorSystem;
  10. [ViewVariables]
  11. private SurveillanceCameraMonitorWindow? _window;
  12. [ViewVariables]
  13. private EntityUid? _currentCamera;
  14. public SurveillanceCameraMonitorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
  15. {
  16. _eyeLerpingSystem = EntMan.System<EyeLerpingSystem>();
  17. _surveillanceCameraMonitorSystem = EntMan.System<SurveillanceCameraMonitorSystem>();
  18. }
  19. protected override void Open()
  20. {
  21. base.Open();
  22. _window = this.CreateWindow<SurveillanceCameraMonitorWindow>();
  23. _window.CameraSelected += OnCameraSelected;
  24. _window.SubnetOpened += OnSubnetRequest;
  25. _window.CameraRefresh += OnCameraRefresh;
  26. _window.SubnetRefresh += OnSubnetRefresh;
  27. _window.CameraSwitchTimer += OnCameraSwitchTimer;
  28. _window.CameraDisconnect += OnCameraDisconnect;
  29. }
  30. private void OnCameraSelected(string address)
  31. {
  32. SendMessage(new SurveillanceCameraMonitorSwitchMessage(address));
  33. }
  34. private void OnSubnetRequest(string subnet)
  35. {
  36. SendMessage(new SurveillanceCameraMonitorSubnetRequestMessage(subnet));
  37. }
  38. private void OnCameraSwitchTimer()
  39. {
  40. _surveillanceCameraMonitorSystem.AddTimer(Owner, _window!.OnSwitchTimerComplete);
  41. }
  42. private void OnCameraRefresh()
  43. {
  44. SendMessage(new SurveillanceCameraRefreshCamerasMessage());
  45. }
  46. private void OnSubnetRefresh()
  47. {
  48. SendMessage(new SurveillanceCameraRefreshSubnetsMessage());
  49. }
  50. private void OnCameraDisconnect()
  51. {
  52. SendMessage(new SurveillanceCameraDisconnectMessage());
  53. }
  54. protected override void UpdateState(BoundUserInterfaceState state)
  55. {
  56. if (_window == null || state is not SurveillanceCameraMonitorUiState cast)
  57. {
  58. return;
  59. }
  60. var active = EntMan.GetEntity(cast.ActiveCamera);
  61. if (active == null)
  62. {
  63. _window.UpdateState(null, cast.Subnets, cast.ActiveAddress, cast.ActiveSubnet, cast.Cameras);
  64. if (_currentCamera != null)
  65. {
  66. _surveillanceCameraMonitorSystem.RemoveTimer(Owner);
  67. _eyeLerpingSystem.RemoveEye(_currentCamera.Value);
  68. _currentCamera = null;
  69. }
  70. }
  71. else
  72. {
  73. if (_currentCamera == null)
  74. {
  75. _eyeLerpingSystem.AddEye(active.Value);
  76. _currentCamera = active;
  77. }
  78. else if (_currentCamera != active)
  79. {
  80. _eyeLerpingSystem.RemoveEye(_currentCamera.Value);
  81. _eyeLerpingSystem.AddEye(active.Value);
  82. _currentCamera = active;
  83. }
  84. if (EntMan.TryGetComponent<EyeComponent>(active, out var eye))
  85. {
  86. _window.UpdateState(eye.Eye, cast.Subnets, cast.ActiveAddress, cast.ActiveSubnet, cast.Cameras);
  87. }
  88. }
  89. }
  90. protected override void Dispose(bool disposing)
  91. {
  92. base.Dispose(disposing);
  93. if (_currentCamera != null)
  94. {
  95. _eyeLerpingSystem.RemoveEye(_currentCamera.Value);
  96. _currentCamera = null;
  97. }
  98. if (disposing)
  99. {
  100. _window?.Dispose();
  101. }
  102. }
  103. }