| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- using System.Linq;
- using Content.Shared.Storage.Components;
- using Content.Shared.Storage.EntitySystems;
- using Robust.Client.GameObjects;
- using Robust.Shared.Utility;
- namespace Content.Client.Storage.Systems;
- public sealed class ItemMapperSystem : SharedItemMapperSystem
- {
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<ItemMapperComponent, ComponentStartup>(OnStartup);
- SubscribeLocalEvent<ItemMapperComponent, AppearanceChangeEvent>(OnAppearance);
- }
- private void OnStartup(EntityUid uid, ItemMapperComponent component, ComponentStartup args)
- {
- if (TryComp<SpriteComponent>(uid, out var sprite))
- {
- component.RSIPath ??= sprite.BaseRSI!.Path;
- }
- }
- private void OnAppearance(EntityUid uid, ItemMapperComponent component, ref AppearanceChangeEvent args)
- {
- if (TryComp<SpriteComponent>(uid, out var spriteComponent))
- {
- if (component.SpriteLayers.Count == 0)
- {
- InitLayers((uid, component, spriteComponent, args.Component));
- }
- EnableLayers((uid, component, spriteComponent, args.Component));
- }
- }
- private void InitLayers(Entity<ItemMapperComponent, SpriteComponent, AppearanceComponent> ent)
- {
- var (owner, component, spriteComponent, appearance) = ent;
- if (!_appearance.TryGetData<ShowLayerData>(owner, StorageMapVisuals.InitLayers, out var wrapper, appearance))
- return;
- component.SpriteLayers.AddRange(wrapper.QueuedEntities);
- foreach (var sprite in component.SpriteLayers)
- {
- spriteComponent.LayerMapReserveBlank(sprite);
- spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(component.RSIPath!.Value, sprite));
- spriteComponent.LayerSetVisible(sprite, false);
- }
- }
- private void EnableLayers(Entity<ItemMapperComponent, SpriteComponent, AppearanceComponent> ent)
- {
- var (owner, component, spriteComponent, appearance) = ent;
- if (!_appearance.TryGetData<ShowLayerData>(owner, StorageMapVisuals.LayerChanged, out var wrapper, appearance))
- return;
- foreach (var layerName in component.SpriteLayers)
- {
- var show = wrapper.QueuedEntities.Contains(layerName);
- spriteComponent.LayerSetVisible(layerName, show);
- }
- }
- }
|