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- using System.Diagnostics.CodeAnalysis;
- using Content.Client.Storage.Components;
- using Content.Shared.Destructible;
- using Content.Shared.Foldable;
- using Content.Shared.Interaction;
- using Content.Shared.Lock;
- using Content.Shared.Movement.Events;
- using Content.Shared.Storage.Components;
- using Content.Shared.Storage.EntitySystems;
- using Content.Shared.Verbs;
- using Robust.Shared.GameStates;
- namespace Content.Client.Storage.Systems;
- public sealed class EntityStorageSystem : SharedEntityStorageSystem
- {
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<EntityStorageComponent, EntityUnpausedEvent>(OnEntityUnpausedEvent);
- SubscribeLocalEvent<EntityStorageComponent, ComponentInit>(OnComponentInit);
- SubscribeLocalEvent<EntityStorageComponent, ComponentStartup>(OnComponentStartup);
- SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem) });
- SubscribeLocalEvent<EntityStorageComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
- SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestruction);
- SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
- SubscribeLocalEvent<EntityStorageComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
- SubscribeLocalEvent<EntityStorageComponent, FoldAttemptEvent>(OnFoldAttempt);
- SubscribeLocalEvent<EntityStorageComponent, ComponentGetState>(OnGetState);
- SubscribeLocalEvent<EntityStorageComponent, ComponentHandleState>(OnHandleState);
- }
- public override bool ResolveStorage(EntityUid uid, [NotNullWhen(true)] ref SharedEntityStorageComponent? component)
- {
- if (component != null)
- return true;
- TryComp<EntityStorageComponent>(uid, out var storage);
- component = storage;
- return component != null;
- }
- }
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