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- using Content.Shared.Rotation;
- using Robust.Client.Animations;
- using Robust.Client.GameObjects;
- using Robust.Shared.Animations;
- namespace Content.Client.Rotation;
- public sealed class RotationVisualizerSystem : SharedRotationVisualsSystem
- {
- [Dependency] private readonly AppearanceSystem _appearance = default!;
- [Dependency] private readonly AnimationPlayerSystem _animation = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<RotationVisualsComponent, AppearanceChangeEvent>(OnAppearanceChange);
- }
- private void OnAppearanceChange(EntityUid uid, RotationVisualsComponent component, ref AppearanceChangeEvent args)
- {
- if (args.Sprite == null)
- return;
- if (!_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, args.Component))
- return;
- switch (state)
- {
- case RotationState.Vertical:
- AnimateSpriteRotation(uid, args.Sprite, component.VerticalRotation, component.AnimationTime);
- break;
- case RotationState.Horizontal:
- AnimateSpriteRotation(uid, args.Sprite, component.HorizontalRotation, component.AnimationTime);
- break;
- }
- }
- /// <summary>
- /// Rotates a sprite between two animated keyframes given a certain time.
- /// </summary>
- public void AnimateSpriteRotation(EntityUid uid, SpriteComponent spriteComp, Angle rotation, float animationTime)
- {
- if (spriteComp.Rotation.Equals(rotation))
- {
- return;
- }
- var animationComp = EnsureComp<AnimationPlayerComponent>(uid);
- const string animationKey = "rotate";
- // Stop the current rotate animation and then start a new one
- if (_animation.HasRunningAnimation(animationComp, animationKey))
- {
- _animation.Stop(animationComp, animationKey);
- }
- var animation = new Animation
- {
- Length = TimeSpan.FromSeconds(animationTime),
- AnimationTracks =
- {
- new AnimationTrackComponentProperty
- {
- ComponentType = typeof(SpriteComponent),
- Property = nameof(SpriteComponent.Rotation),
- InterpolationMode = AnimationInterpolationMode.Linear,
- KeyFrames =
- {
- new AnimationTrackProperty.KeyFrame(spriteComp.Rotation, 0),
- new AnimationTrackProperty.KeyFrame(rotation, animationTime)
- }
- }
- }
- };
- _animation.Play((uid, animationComp), animation, animationKey);
- }
- }
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