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- using Content.Client.Alerts;
- using Content.Shared.Revenant;
- using Content.Shared.Revenant.Components;
- using Robust.Client.GameObjects;
- namespace Content.Client.Revenant;
- public sealed class RevenantSystem : EntitySystem
- {
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<RevenantComponent, AppearanceChangeEvent>(OnAppearanceChange);
- SubscribeLocalEvent<RevenantComponent, UpdateAlertSpriteEvent>(OnUpdateAlert);
- }
- private void OnAppearanceChange(EntityUid uid, RevenantComponent component, ref AppearanceChangeEvent args)
- {
- if (args.Sprite == null)
- return;
- if (_appearance.TryGetData<bool>(uid, RevenantVisuals.Harvesting, out var harvesting, args.Component) && harvesting)
- {
- args.Sprite.LayerSetState(0, component.HarvestingState);
- }
- else if (_appearance.TryGetData<bool>(uid, RevenantVisuals.Stunned, out var stunned, args.Component) && stunned)
- {
- args.Sprite.LayerSetState(0, component.StunnedState);
- }
- else if (_appearance.TryGetData<bool>(uid, RevenantVisuals.Corporeal, out var corporeal, args.Component))
- {
- if (corporeal)
- args.Sprite.LayerSetState(0, component.CorporealState);
- else
- args.Sprite.LayerSetState(0, component.State);
- }
- }
- private void OnUpdateAlert(Entity<RevenantComponent> ent, ref UpdateAlertSpriteEvent args)
- {
- if (args.Alert.ID != ent.Comp.EssenceAlert)
- return;
- var sprite = args.SpriteViewEnt.Comp;
- var essence = Math.Clamp(ent.Comp.Essence.Int(), 0, 999);
- sprite.LayerSetState(RevenantVisualLayers.Digit1, $"{(essence / 100) % 10}");
- sprite.LayerSetState(RevenantVisualLayers.Digit2, $"{(essence / 10) % 10}");
- sprite.LayerSetState(RevenantVisualLayers.Digit3, $"{essence % 10}");
- }
- }
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