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- using System.Threading.Tasks;
- using Content.Client.Replay.UI.Loading;
- using Robust.Client.Replays.Loading;
- using Robust.Shared.ContentPack;
- using Robust.Shared.Utility;
- namespace Content.Client.Replay;
- public sealed class ContentLoadReplayJob : LoadReplayJob
- {
- private readonly LoadingScreen<bool> _screen;
- public ContentLoadReplayJob(
- float maxTime,
- IReplayFileReader fileReader,
- IReplayLoadManager loadMan,
- LoadingScreen<bool> screen)
- : base(maxTime, fileReader, loadMan)
- {
- _screen = screen;
- }
- protected override async Task Yield(float value, float maxValue, LoadingState state, bool force)
- {
- var header = Loc.GetString("replay-loading", ("cur", (int)state + 1), ("total", 5));
- var subText = Loc.GetString(state switch
- {
- LoadingState.ReadingFiles => "replay-loading-reading",
- LoadingState.ProcessingFiles => "replay-loading-processing",
- LoadingState.Spawning => "replay-loading-spawning",
- LoadingState.Initializing => "replay-loading-initializing",
- _ => "replay-loading-starting",
- });
- _screen.UpdateProgress(value, maxValue, header, subText);
- await base.Yield(value, maxValue, state, force);
- }
- }
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