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- using Content.Shared.Players.RateLimiting;
- using Robust.Shared.Player;
- namespace Content.Client.Players.RateLimiting;
- public sealed class PlayerRateLimitManager : SharedPlayerRateLimitManager
- {
- public override RateLimitStatus CountAction(ICommonSession player, string key)
- {
- // TODO Rate-Limit
- // Add support for rate limit prediction
- // I.e., dont mis-predict just because somebody is clicking too quickly.
- return RateLimitStatus.Allowed;
- }
- public override void Register(string key, RateLimitRegistration registration)
- {
- }
- public override void Initialize()
- {
- }
- }
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