| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440 |
- using System.Diagnostics.CodeAnalysis;
- using System.Linq;
- using System.Numerics;
- using Content.Client.Pinpointer.UI;
- using Content.Client.Stylesheets;
- using Content.Client.UserInterface.Controls;
- using Content.Shared.Medical.SuitSensor;
- using Content.Shared.StatusIcon;
- using Robust.Client.AutoGenerated;
- using Robust.Client.GameObjects;
- using Robust.Client.Graphics;
- using Robust.Client.UserInterface;
- using Robust.Client.UserInterface.Controls;
- using Robust.Client.UserInterface.XAML;
- using Robust.Shared.Map;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- using Robust.Shared.Utility;
- using static Robust.Client.UserInterface.Controls.BoxContainer;
- namespace Content.Client.Medical.CrewMonitoring;
- [GenerateTypedNameReferences]
- public sealed partial class CrewMonitoringWindow : FancyWindow
- {
- [Dependency] private readonly IEntityManager _entManager = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- private readonly SharedTransformSystem _transformSystem;
- private readonly SpriteSystem _spriteSystem;
- private NetEntity? _trackedEntity;
- private bool _tryToScrollToListFocus;
- private Texture? _blipTexture;
- public CrewMonitoringWindow()
- {
- RobustXamlLoader.Load(this);
- IoCManager.InjectDependencies(this);
- _transformSystem = _entManager.System<SharedTransformSystem>();
- _spriteSystem = _entManager.System<SpriteSystem>();
- NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap;
- }
- public void Set(string stationName, EntityUid? mapUid)
- {
- _blipTexture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
- if (_entManager.TryGetComponent<TransformComponent>(mapUid, out var xform))
- NavMap.MapUid = xform.GridUid;
- else
- NavMap.Visible = false;
- StationName.AddStyleClass("LabelBig");
- StationName.Text = stationName;
- NavMap.ForceNavMapUpdate();
- }
- protected override void FrameUpdate(FrameEventArgs args)
- {
- base.FrameUpdate(args);
- if (_tryToScrollToListFocus)
- TryToScrollToFocus();
- }
- public void ShowSensors(List<SuitSensorStatus> sensors, EntityUid monitor, EntityCoordinates? monitorCoords)
- {
- ClearOutDatedData();
- // No server label
- if (sensors.Count == 0)
- {
- NoServerLabel.Visible = true;
- return;
- }
- NoServerLabel.Visible = false;
- // Order sensor data
- var orderedSensors = sensors.OrderBy(n => n.Name).OrderBy(j => j.Job);
- var assignedSensors = new HashSet<SuitSensorStatus>();
- var departments = sensors.SelectMany(d => d.JobDepartments).Distinct().OrderBy(n => n);
- // Create department labels and populate lists
- foreach (var department in departments)
- {
- var departmentSensors = orderedSensors.Where(d => d.JobDepartments.Contains(department));
- if (departmentSensors == null || !departmentSensors.Any())
- continue;
- foreach (var sensor in departmentSensors)
- assignedSensors.Add(sensor);
- if (SensorsTable.ChildCount > 0)
- {
- var spacer = new Control()
- {
- SetHeight = 20,
- };
- SensorsTable.AddChild(spacer);
- }
- var deparmentLabel = new RichTextLabel()
- {
- Margin = new Thickness(10, 0),
- HorizontalExpand = true,
- };
- deparmentLabel.SetMessage(department);
- deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
- SensorsTable.AddChild(deparmentLabel);
- PopulateDepartmentList(departmentSensors);
- }
- // Account for any non-station users
- var remainingSensors = orderedSensors.Except(assignedSensors);
- if (remainingSensors.Any())
- {
- var spacer = new Control()
- {
- SetHeight = 20,
- };
- SensorsTable.AddChild(spacer);
- var deparmentLabel = new RichTextLabel()
- {
- Margin = new Thickness(10, 0),
- HorizontalExpand = true,
- };
- deparmentLabel.SetMessage(Loc.GetString("crew-monitoring-user-interface-no-department"));
- deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
- SensorsTable.AddChild(deparmentLabel);
- PopulateDepartmentList(remainingSensors);
- }
- // Show monitor on nav map
- if (monitorCoords != null && _blipTexture != null)
- {
- NavMap.TrackedEntities[_entManager.GetNetEntity(monitor)] = new NavMapBlip(monitorCoords.Value, _blipTexture, Color.Cyan, true, false);
- }
- }
- private void PopulateDepartmentList(IEnumerable<SuitSensorStatus> departmentSensors)
- {
- // Populate departments
- foreach (var sensor in departmentSensors)
- {
- if (!string.IsNullOrEmpty(SearchLineEdit.Text)
- && !sensor.Name.Contains(SearchLineEdit.Text, StringComparison.CurrentCultureIgnoreCase)
- && !sensor.Job.Contains(SearchLineEdit.Text, StringComparison.CurrentCultureIgnoreCase))
- continue;
- var coordinates = _entManager.GetCoordinates(sensor.Coordinates);
- // Add a button that will hold a username and other details
- NavMap.LocalizedNames.TryAdd(sensor.SuitSensorUid, sensor.Name + ", " + sensor.Job);
- var sensorButton = new CrewMonitoringButton()
- {
- SuitSensorUid = sensor.SuitSensorUid,
- Coordinates = coordinates,
- Disabled = (coordinates == null),
- HorizontalExpand = true,
- };
- if (sensor.SuitSensorUid == _trackedEntity)
- sensorButton.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
- SensorsTable.AddChild(sensorButton);
- // Primary container to hold the button UI elements
- var mainContainer = new BoxContainer()
- {
- Orientation = LayoutOrientation.Horizontal,
- HorizontalExpand = true,
- };
- sensorButton.AddChild(mainContainer);
- // User status container
- var statusContainer = new BoxContainer()
- {
- SizeFlagsStretchRatio = 1.25f,
- Orientation = LayoutOrientation.Horizontal,
- HorizontalExpand = true,
- };
- mainContainer.AddChild(statusContainer);
- // Suit coords indicator
- var suitCoordsIndicator = new TextureRect()
- {
- Texture = _blipTexture,
- TextureScale = new Vector2(0.25f, 0.25f),
- Modulate = coordinates != null ? Color.LimeGreen : Color.DarkRed,
- HorizontalAlignment = HAlignment.Center,
- VerticalAlignment = VAlignment.Center,
- };
- statusContainer.AddChild(suitCoordsIndicator);
- // Specify texture for the user status icon
- var specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "alive");
- if (!sensor.IsAlive)
- {
- specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "dead");
- }
- else if (sensor.DamagePercentage != null)
- {
- var index = MathF.Round(4f * sensor.DamagePercentage.Value);
- if (index >= 5)
- specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "critical");
- else
- specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "health" + index);
- }
- // Status icon
- var statusIcon = new AnimatedTextureRect
- {
- HorizontalAlignment = HAlignment.Center,
- VerticalAlignment = VAlignment.Center,
- Margin = new Thickness(0, 1, 3, 0),
- };
- statusIcon.SetFromSpriteSpecifier(specifier);
- statusIcon.DisplayRect.TextureScale = new Vector2(2f, 2f);
- statusContainer.AddChild(statusIcon);
- // User name
- var nameLabel = new Label()
- {
- Text = sensor.Name,
- HorizontalExpand = true,
- ClipText = true,
- };
- statusContainer.AddChild(nameLabel);
- // User job container
- var jobContainer = new BoxContainer()
- {
- Orientation = LayoutOrientation.Horizontal,
- HorizontalExpand = true,
- };
- mainContainer.AddChild(jobContainer);
- // Job icon
- if (_prototypeManager.TryIndex<JobIconPrototype>(sensor.JobIcon, out var proto))
- {
- var jobIcon = new TextureRect()
- {
- TextureScale = new Vector2(2f, 2f),
- VerticalAlignment = VAlignment.Center,
- Texture = _spriteSystem.Frame0(proto.Icon),
- Margin = new Thickness(5, 0, 5, 0),
- };
- jobContainer.AddChild(jobIcon);
- }
- // Job name
- var jobLabel = new Label()
- {
- Text = sensor.Job,
- HorizontalExpand = true,
- ClipText = true,
- };
- jobContainer.AddChild(jobLabel);
- // Add user coordinates to the navmap
- if (coordinates != null && NavMap.Visible && _blipTexture != null)
- {
- NavMap.TrackedEntities.TryAdd(sensor.SuitSensorUid,
- new NavMapBlip
- (CoordinatesToLocal(coordinates.Value),
- _blipTexture,
- (_trackedEntity == null || sensor.SuitSensorUid == _trackedEntity) ? Color.LimeGreen : Color.LimeGreen * Color.DimGray,
- sensor.SuitSensorUid == _trackedEntity));
- NavMap.Focus = _trackedEntity;
- // On button up
- sensorButton.OnButtonUp += args =>
- {
- var prevTrackedEntity = _trackedEntity;
- if (_trackedEntity == sensor.SuitSensorUid)
- {
- _trackedEntity = null;
- }
- else
- {
- _trackedEntity = sensor.SuitSensorUid;
- NavMap.CenterToCoordinates(coordinates.Value);
- }
- NavMap.Focus = _trackedEntity;
- UpdateSensorsTable(_trackedEntity, prevTrackedEntity);
- };
- }
- }
- }
- private void SetTrackedEntityFromNavMap(NetEntity? netEntity)
- {
- var prevTrackedEntity = _trackedEntity;
- _trackedEntity = netEntity;
- if (_trackedEntity == prevTrackedEntity)
- prevTrackedEntity = null;
- NavMap.Focus = _trackedEntity;
- _tryToScrollToListFocus = true;
- UpdateSensorsTable(_trackedEntity, prevTrackedEntity);
- }
- private void UpdateSensorsTable(NetEntity? currTrackedEntity, NetEntity? prevTrackedEntity)
- {
- foreach (var sensor in SensorsTable.Children)
- {
- if (sensor is not CrewMonitoringButton)
- continue;
- var castSensor = (CrewMonitoringButton) sensor;
- if (castSensor.SuitSensorUid == prevTrackedEntity)
- castSensor.RemoveStyleClass(StyleNano.StyleClassButtonColorGreen);
- else if (castSensor.SuitSensorUid == currTrackedEntity)
- castSensor.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
- if (castSensor?.Coordinates == null)
- continue;
- if (NavMap.TrackedEntities.TryGetValue(castSensor.SuitSensorUid, out var data))
- {
- data = new NavMapBlip
- (CoordinatesToLocal(data.Coordinates),
- data.Texture,
- (currTrackedEntity == null || castSensor.SuitSensorUid == currTrackedEntity) ? Color.LimeGreen : Color.LimeGreen * Color.DimGray,
- castSensor.SuitSensorUid == currTrackedEntity);
- NavMap.TrackedEntities[castSensor.SuitSensorUid] = data;
- }
- }
- }
- private void TryToScrollToFocus()
- {
- if (!_tryToScrollToListFocus)
- return;
- if (TryGetNextScrollPosition(out float? nextScrollPosition))
- {
- SensorScroller.VScrollTarget = nextScrollPosition.Value;
- if (MathHelper.CloseToPercent(SensorScroller.VScroll, SensorScroller.VScrollTarget))
- {
- _tryToScrollToListFocus = false;
- return;
- }
- }
- }
- private bool TryGetNextScrollPosition([NotNullWhen(true)] out float? nextScrollPosition)
- {
- nextScrollPosition = 0;
- foreach (var sensor in SensorsTable.Children)
- {
- if (sensor is CrewMonitoringButton &&
- ((CrewMonitoringButton) sensor).SuitSensorUid == _trackedEntity)
- return true;
- nextScrollPosition += sensor.Height;
- }
- // Failed to find control
- nextScrollPosition = null;
- return false;
- }
- /// <summary>
- /// Converts the input coordinates to an EntityCoordinates which are in
- /// reference to the grid that the map is displaying. This is a stylistic
- /// choice; this window deliberately limits the rate that blips update,
- /// but if the blip is attached to another grid which is moving, that
- /// blip will move smoothly, unlike the others. By converting the
- /// coordinates, we are back in control of the blip movement.
- /// </summary>
- private EntityCoordinates CoordinatesToLocal(EntityCoordinates refCoords)
- {
- if (NavMap.MapUid != null)
- {
- return _transformSystem.WithEntityId(refCoords, (EntityUid)NavMap.MapUid);
- }
- else
- {
- return refCoords;
- }
- }
- private void ClearOutDatedData()
- {
- SensorsTable.RemoveAllChildren();
- NavMap.TrackedCoordinates.Clear();
- NavMap.TrackedEntities.Clear();
- NavMap.LocalizedNames.Clear();
- }
- }
- public sealed class CrewMonitoringButton : Button
- {
- public int IndexInTable;
- public NetEntity SuitSensorUid;
- public EntityCoordinates? Coordinates;
- }
|