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- using Content.Client.UserInterface.Fragments;
- using Content.Shared.Mech;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- namespace Content.Client.Mech.Ui.Equipment;
- public sealed partial class MechSoundboardUi : UIFragment
- {
- private MechSoundboardUiFragment? _fragment;
- public override Control GetUIFragmentRoot()
- {
- return _fragment!;
- }
- public override void Setup(BoundUserInterface userInterface, EntityUid? fragmentOwner)
- {
- if (fragmentOwner == null)
- return;
- _fragment = new MechSoundboardUiFragment();
- _fragment.OnPlayAction += sound =>
- {
- // TODO: IDK dog
- userInterface.SendMessage(new MechSoundboardPlayMessage(IoCManager.Resolve<IEntityManager>().GetNetEntity(fragmentOwner.Value), sound));
- };
- }
- public override void UpdateState(BoundUserInterfaceState state)
- {
- if (state is not MechSoundboardUiState soundboardState)
- return;
- _fragment?.UpdateContents(soundboardState);
- }
- }
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