MechSoundboardUi.cs 1.0 KB

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  1. using Content.Client.UserInterface.Fragments;
  2. using Content.Shared.Mech;
  3. using Robust.Client.GameObjects;
  4. using Robust.Client.UserInterface;
  5. namespace Content.Client.Mech.Ui.Equipment;
  6. public sealed partial class MechSoundboardUi : UIFragment
  7. {
  8. private MechSoundboardUiFragment? _fragment;
  9. public override Control GetUIFragmentRoot()
  10. {
  11. return _fragment!;
  12. }
  13. public override void Setup(BoundUserInterface userInterface, EntityUid? fragmentOwner)
  14. {
  15. if (fragmentOwner == null)
  16. return;
  17. _fragment = new MechSoundboardUiFragment();
  18. _fragment.OnPlayAction += sound =>
  19. {
  20. // TODO: IDK dog
  21. userInterface.SendMessage(new MechSoundboardPlayMessage(IoCManager.Resolve<IEntityManager>().GetNetEntity(fragmentOwner.Value), sound));
  22. };
  23. }
  24. public override void UpdateState(BoundUserInterfaceState state)
  25. {
  26. if (state is not MechSoundboardUiState soundboardState)
  27. return;
  28. _fragment?.UpdateContents(soundboardState);
  29. }
  30. }