ImplanterSystem.cs 1.3 KB

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  1. using Content.Client.Implants.UI;
  2. using Content.Client.Items;
  3. using Content.Shared.Implants;
  4. using Content.Shared.Implants.Components;
  5. using Robust.Shared.Prototypes;
  6. namespace Content.Client.Implants;
  7. public sealed class ImplanterSystem : SharedImplanterSystem
  8. {
  9. [Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
  10. [Dependency] private readonly IPrototypeManager _proto = default!;
  11. public override void Initialize()
  12. {
  13. base.Initialize();
  14. SubscribeLocalEvent<ImplanterComponent, AfterAutoHandleStateEvent>(OnHandleImplanterState);
  15. Subs.ItemStatus<ImplanterComponent>(ent => new ImplanterStatusControl(ent));
  16. }
  17. private void OnHandleImplanterState(EntityUid uid, ImplanterComponent component, ref AfterAutoHandleStateEvent args)
  18. {
  19. if (_uiSystem.TryGetOpenUi<DeimplantBoundUserInterface>(uid, DeimplantUiKey.Key, out var bui))
  20. {
  21. Dictionary<string, string> implants = new();
  22. foreach (var implant in component.DeimplantWhitelist)
  23. {
  24. if (_proto.TryIndex(implant, out var proto))
  25. implants.Add(proto.ID, proto.Name);
  26. }
  27. bui.UpdateState(implants, component.DeimplantChosen);
  28. }
  29. component.UiUpdateNeeded = true;
  30. }
  31. }