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- using Content.Shared.Ghost;
- using Robust.Client.GameObjects;
- using Robust.Shared.Console;
- namespace Content.Client.Ghost;
- public sealed class GhostToggleSelfVisibility : IConsoleCommand
- {
- public string Command => "toggleselfghost";
- public string Description => "Toggles seeing your own ghost.";
- public string Help => "toggleselfghost";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- var attachedEntity = shell.Player?.AttachedEntity;
- if (!attachedEntity.HasValue)
- return;
- var entityManager = IoCManager.Resolve<IEntityManager>();
- if (!entityManager.HasComponent<GhostComponent>(attachedEntity))
- {
- shell.WriteError("Entity must be a ghost.");
- return;
- }
- if (!entityManager.TryGetComponent(attachedEntity, out SpriteComponent? spriteComponent))
- return;
- spriteComponent.Visible = !spriteComponent.Visible;
- }
- }
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