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- using Content.Shared.Ensnaring;
- using Content.Shared.Ensnaring.Components;
- using Robust.Client.GameObjects;
- namespace Content.Client.Ensnaring;
- public sealed class EnsnareableSystem : SharedEnsnareableSystem
- {
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<EnsnareableComponent, AppearanceChangeEvent>(OnAppearanceChange);
- }
- protected override void OnEnsnareInit(Entity<EnsnareableComponent> ent, ref ComponentInit args)
- {
- base.OnEnsnareInit(ent, ref args);
- if(!TryComp<SpriteComponent>(ent.Owner, out var sprite))
- return;
- // TODO remove this, this should just be in yaml.
- sprite.LayerMapReserveBlank(EnsnaredVisualLayers.Ensnared);
- }
- private void OnAppearanceChange(EntityUid uid, EnsnareableComponent component, ref AppearanceChangeEvent args)
- {
- if (args.Sprite == null || !args.Sprite.LayerMapTryGet(EnsnaredVisualLayers.Ensnared, out var layer))
- return;
- if (_appearance.TryGetData<bool>(uid, EnsnareableVisuals.IsEnsnared, out var isEnsnared, args.Component))
- {
- if (component.Sprite != null)
- {
- args.Sprite.LayerSetRSI(layer, component.Sprite);
- args.Sprite.LayerSetState(layer, component.State);
- args.Sprite.LayerSetVisible(layer, isEnsnared);
- }
- }
- }
- }
- public enum EnsnaredVisualLayers : byte
- {
- Ensnared,
- }
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