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- using Content.Shared.CCVar;
- using Content.Shared.Drugs;
- using Content.Shared.StatusEffect;
- using Robust.Client.Graphics;
- using Robust.Client.Player;
- using Robust.Shared.Configuration;
- using Robust.Shared.Enums;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- namespace Content.Client.Drugs;
- public sealed class RainbowOverlay : Overlay
- {
- [Dependency] private readonly IConfigurationManager _config = default!;
- [Dependency] private readonly IEntityManager _entityManager = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IPlayerManager _playerManager = default!;
- [Dependency] private readonly IEntitySystemManager _sysMan = default!;
- public override OverlaySpace Space => OverlaySpace.WorldSpace;
- public override bool RequestScreenTexture => true;
- private readonly ShaderInstance _rainbowShader;
- public float Intoxication = 0.0f;
- public float TimeTicker = 0.0f;
- private const float VisualThreshold = 10.0f;
- private const float PowerDivisor = 250.0f;
- private float EffectScale => Math.Clamp((Intoxication - VisualThreshold) / PowerDivisor, 0.0f, 1.0f);
- public RainbowOverlay()
- {
- IoCManager.InjectDependencies(this);
- _rainbowShader = _prototypeManager.Index<ShaderPrototype>("Rainbow").InstanceUnique();
- }
- protected override void FrameUpdate(FrameEventArgs args)
- {
- var playerEntity = _playerManager.LocalEntity;
- if (playerEntity == null)
- return;
- if (!_entityManager.HasComponent<SeeingRainbowsComponent>(playerEntity)
- || !_entityManager.TryGetComponent<StatusEffectsComponent>(playerEntity, out var status))
- return;
- var statusSys = _sysMan.GetEntitySystem<StatusEffectsSystem>();
- if (!statusSys.TryGetTime(playerEntity.Value, DrugOverlaySystem.RainbowKey, out var time, status))
- return;
- var timeLeft = (float) (time.Value.Item2 - time.Value.Item1).TotalSeconds;
- TimeTicker += args.DeltaSeconds;
- if (timeLeft - TimeTicker > timeLeft / 16f)
- {
- Intoxication += (timeLeft - Intoxication) * args.DeltaSeconds / 16f;
- }
- else
- {
- Intoxication -= Intoxication/(timeLeft - TimeTicker) * args.DeltaSeconds;
- }
- }
- protected override bool BeforeDraw(in OverlayDrawArgs args)
- {
- if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
- return false;
- if (args.Viewport.Eye != eyeComp.Eye)
- return false;
- return EffectScale > 0;
- }
- protected override void Draw(in OverlayDrawArgs args)
- {
- // TODO disable only the motion part or ike's idea (single static frame of the overlay)
- if (_config.GetCVar(CCVars.ReducedMotion))
- return;
- if (ScreenTexture == null)
- return;
- var handle = args.WorldHandle;
- _rainbowShader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
- _rainbowShader.SetParameter("effectScale", EffectScale);
- handle.UseShader(_rainbowShader);
- handle.DrawRect(args.WorldBounds, Color.White);
- handle.UseShader(null);
- }
- }
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