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- using JetBrains.Annotations;
- using Robust.Client.GameObjects;
- using Robust.Client.UserInterface;
- using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
- namespace Content.Client.Disposal.UI
- {
- /// <summary>
- /// Initializes a <see cref="DisposalRouterWindow"/> and updates it when new server messages are received.
- /// </summary>
- [UsedImplicitly]
- public sealed class DisposalRouterBoundUserInterface : BoundUserInterface
- {
- [ViewVariables]
- private DisposalRouterWindow? _window;
- public DisposalRouterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
- {
- }
- protected override void Open()
- {
- base.Open();
- _window = this.CreateWindow<DisposalRouterWindow>();
- _window.Confirm.OnPressed += _ => ButtonPressed(UiAction.Ok, _window.TagInput.Text);
- _window.TagInput.OnTextEntered += args => ButtonPressed(UiAction.Ok, args.Text);
- }
- private void ButtonPressed(UiAction action, string tag)
- {
- SendMessage(new UiActionMessage(action, tag));
- Close();
- }
- protected override void UpdateState(BoundUserInterfaceState state)
- {
- base.UpdateState(state);
- if (state is not DisposalRouterUserInterfaceState cast)
- {
- return;
- }
- _window?.UpdateState(cast);
- }
- }
- }
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